Today FW released a bunch of weapons for your Marines - aswell as a little bit of lore for the different patterns:
https://www.forgeworld.co.uk/en-GB/The-Horus-Heresy?N=102581+4294967192&Nu=product.repositoryId&qty=8&sorting=rec&view=table&categoryId=cat2210033
Kalibrax Pattern Autocannons
In the aftermath of the Age of Darkness and The Scouring that followed, worlds that had been lost vanished from the memories of Mankind. Proud Forge Worlds, once lauded in triumphant song and tales of awe, left nothing but their names, etched onto the ancient metalwork of weapons they once fabricated.
Robust firearms that fire bursts of high-velocity, caseless shot, autocannon are excellent all-round weapons. Powerful enough to take on heavy infantry and lightly armoured vehicles, their long range and high rate of fire has lead to their extensive use by the Space Marines Legions during the Great Crusade.
Ryza Pattern Lascannons
Primarily known for its plasma reactor and magnetic field technologies; Ryza is a principal Forge World of the Imperium, consistently producing weapons of notable quality and reliability that have been put into service by the Legiones Astartes since the days of the Great Crusade.
Lascannon are powerful, reliable heavy weapons which can deliver extreme damage over a huge distance. Firing bursts of explosive energy, the Lascannon is the weapon of choice for long range tank-hunting units.
Proteus-II pattern Missile Launchers
Dating back to the Dark Age of Technology or before, many types of weapon are so omnipresent they have their origins hidden by time. Weapons designated Proteus pattern share this unknown origin, in use since long before the coming of the Emperor and the Age of the Imperium.
Ubiquitous throughout the armed forces in the Emperor’s service, the Missile Launcher is one of the standard heavy weapons of the Space Marine Legions. With its variety of munitions, the missile launcher is a versatile and lethal weapon.
Proteus Pattern Rotorcannons
The forebear of the later assault cannon, the Rotor Cannon was a multi barrelled stubber that could sustain an extraordinary rate of fire. Whilst lacking the power of bolt shells, the hail of fire produced by the rotor cannon could make short work of enemy hordes. Simpler to produce than most heavy weaponry, Rotor Cannon found use in many Legion Tactical Support squads.
In the latter days of the great crusade, the Imperium’s manufacturing capacity was vast, on a scale unknown after the fall into the Age of Darkness. The web of Forge Worlds under the Mechanicum’s aegis extended from Mars to the far reaches of known space, each producing arms for the armies of the Imperium, their very best going to the Space Marine Legions. This munificence of resource led to a proliferation of weapon patterns, each unique but harking back to a standard template. Those produced on Atar-Merdian were comonly known as Mediant pattern.
Lethal anti-armour weapons, multi-meltas scale up the destructive power of melta weapons, allowing the Legionnaires wielding them to vaporise vehicles and infantry alike.
At the height of their technological might, the forges of Mars produced weapons to a standard seldom matched in the Galaxy. These patterns became a benchmark by which others would be judged. In the ages since, much technology has become homogenised through the loss of knowledge and whole Forge Worlds, but Mars pattern weapons are still prized in Space Marine armouries as exemplars of their type.
The largest man-portable example of standard bolt weaponry, the heavy bolter is mainly used in anti-infantry and fire support roles. Its large calibre and high rate of fire make it an excellent choice of weapon in target rich environments. In the latter years of the Great Crusade, Legiones Astartes Heavy Support squads carrying ten heavy bolters into battle on missions of compliance were a common sight.
Firing pulses of searing energy, plasma weapons are extremely effective against heavy infantry and light vehicles. With their long range and blast radius, Plasma Cannon are even more deadly than other designs of plasma weapon. To create this destructive force plasma weapons generate extremely high temperatures, making them volatile and prone to overheating in an explosive fashion.
The loss of Forge Worlds during The Horus Heresy sped the decline of Volkite weapons in the Imperium. The technology, difficult to manufacture even by the most able of the Mechnicum’s forges, was rendered scarce in the aftermath of The Age of Darkness. Telerac pattern weapons are far more ancient and ill-omened even those designated 'Proteus', the name implying dark associations with the technological horrors of the deep reaches of the Age of Strife. The shortage of reliable supplies of Volkite weaponry saw many Telerac pattern weapons restored to service in the name of the Emperor, and carefully mainteded in the Space Marine armouries.
The heaviest of the portable Legiones Astartes ‘Volkite’ weapons, the Volkite Culverin is a thermal ray weapon of ancient provenance. Its beam has a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.
Much was lost in the Age of Darkness and the following millennia, much that could never be recovered. Whole worlds vanished from the knowledge of Mankind. Among them, Forge Worlds whose names only linger as patterns of weapon, venerated in the armouries of the Space Marines and still brought to bear against the enemies of humanity.
Heavy Flamers are often deployed by Legiones Astartes units either as area denial weapons or to force enemy infantry from fortified positions. A variety of different chemicals have been used as fuel for these fearsome weapons, all of them designed to ignite on contact with the atmosphere.
All of these contain 5 new heavy weapons and a backpack - pretty awesome! We also got two other new sets, and a new dreadnought weapon!
Little changed over millennia, Space Marine shotguns – also known as Legiones Astartes shotguns - are short ranged assault weapons. Whilst more powerful than those issued to other Imperial armed forces, Space Marine Shotguns are simple weapons that are relatively easy to produce and maintain.
The Deliverance pattern shotgun takes its name from the homeworld of the Raven Guard Legion, whose Strike Squads favour its design.
This resin upgrade set features a selection of weapons of patterns dating back to the Great Crusade. The set includes two Missile Launchers complete with arms, two Flamers, and two Meltaguns. These weapons are compatible with both resin and plastic Space Marines.
The ranged weapons of the Leviathan pattern Siege Dreadnought were designed to be used at closer range than those carried by most classes of dreadnought. The Leviathan Cyclonic Melta Lance is a rapid cycling melta weapon, firing faster, with more powerful shots than a standard multi-melta, though at the reduced range common to Leviathan pattern weaponry.
Mediant Pattern Multimeltas
In the latter days of the great crusade, the Imperium’s manufacturing capacity was vast, on a scale unknown after the fall into the Age of Darkness. The web of Forge Worlds under the Mechanicum’s aegis extended from Mars to the far reaches of known space, each producing arms for the armies of the Imperium, their very best going to the Space Marine Legions. This munificence of resource led to a proliferation of weapon patterns, each unique but harking back to a standard template. Those produced on Atar-Merdian were comonly known as Mediant pattern.
Lethal anti-armour weapons, multi-meltas scale up the destructive power of melta weapons, allowing the Legionnaires wielding them to vaporise vehicles and infantry alike.
Mars Pattern Heavy Bolters
At the height of their technological might, the forges of Mars produced weapons to a standard seldom matched in the Galaxy. These patterns became a benchmark by which others would be judged. In the ages since, much technology has become homogenised through the loss of knowledge and whole Forge Worlds, but Mars pattern weapons are still prized in Space Marine armouries as exemplars of their type.
The largest man-portable example of standard bolt weaponry, the heavy bolter is mainly used in anti-infantry and fire support roles. Its large calibre and high rate of fire make it an excellent choice of weapon in target rich environments. In the latter years of the Great Crusade, Legiones Astartes Heavy Support squads carrying ten heavy bolters into battle on missions of compliance were a common sight.
Mars Pattern Plasma Cannons
Firing pulses of searing energy, plasma weapons are extremely effective against heavy infantry and light vehicles. With their long range and blast radius, Plasma Cannon are even more deadly than other designs of plasma weapon. To create this destructive force plasma weapons generate extremely high temperatures, making them volatile and prone to overheating in an explosive fashion.
Telerac Pattern Volkite Culverins
The loss of Forge Worlds during The Horus Heresy sped the decline of Volkite weapons in the Imperium. The technology, difficult to manufacture even by the most able of the Mechnicum’s forges, was rendered scarce in the aftermath of The Age of Darkness. Telerac pattern weapons are far more ancient and ill-omened even those designated 'Proteus', the name implying dark associations with the technological horrors of the deep reaches of the Age of Strife. The shortage of reliable supplies of Volkite weaponry saw many Telerac pattern weapons restored to service in the name of the Emperor, and carefully mainteded in the Space Marine armouries.
The heaviest of the portable Legiones Astartes ‘Volkite’ weapons, the Volkite Culverin is a thermal ray weapon of ancient provenance. Its beam has a devastating effect on organic matter, explosively burning flesh into ash and jetting fire.
Phaistos Pattern Heavy Flamers
Much was lost in the Age of Darkness and the following millennia, much that could never be recovered. Whole worlds vanished from the knowledge of Mankind. Among them, Forge Worlds whose names only linger as patterns of weapon, venerated in the armouries of the Space Marines and still brought to bear against the enemies of humanity.
Heavy Flamers are often deployed by Legiones Astartes units either as area denial weapons or to force enemy infantry from fortified positions. A variety of different chemicals have been used as fuel for these fearsome weapons, all of them designed to ignite on contact with the atmosphere.
All of these contain 5 new heavy weapons and a backpack - pretty awesome! We also got two other new sets, and a new dreadnought weapon!
Deliverance Pattern Shotguns
Little changed over millennia, Space Marine shotguns – also known as Legiones Astartes shotguns - are short ranged assault weapons. Whilst more powerful than those issued to other Imperial armed forces, Space Marine Shotguns are simple weapons that are relatively easy to produce and maintain.
The Deliverance pattern shotgun takes its name from the homeworld of the Raven Guard Legion, whose Strike Squads favour its design.
Space Marine Special Weapon Set
This resin upgrade set features a selection of weapons of patterns dating back to the Great Crusade. The set includes two Missile Launchers complete with arms, two Flamers, and two Meltaguns. These weapons are compatible with both resin and plastic Space Marines.
Leviathan Dreadnought Cyclonic Melta Lance
The ranged weapons of the Leviathan pattern Siege Dreadnought were designed to be used at closer range than those carried by most classes of dreadnought. The Leviathan Cyclonic Melta Lance is a rapid cycling melta weapon, firing faster, with more powerful shots than a standard multi-melta, though at the reduced range common to Leviathan pattern weaponry.
What do you think about today's releases? Are you excited for some upgrade kits, or do you want to see some of the bigger stuff? What do you expect next week? Write us in the comments below!
Finally some new models, alas nothing I needed :(
ReplyDeleteNo titan comp entry from me.
I think the new weapons are nice neat details ^_^
DeleteLove the missile launcher <3 *_*
They are all so beautiful :-)
ReplyDeleteIt's a shame my hobby budget is only £100 this month, and that's just to get into the competition, next month though it's a second calth set and enough of these beauties to make 30 iron havocs.
ReplyDeleteThis month though it's gonna have to be 3 quad launchers for my iron warriors :D
Do the bunnies have any pictures of the original belt fed autocannons on mk4 armour?
I'm still waiting for the Cataphratii Legion upgrade should pads, but I'm very happy to see these finally released.
ReplyDeleteHi Josha and welcome. Yeah will be great to see them. I would have liked them to add Legion Specific heads to the set too :)
DeleteThank you! I've been a big fan of the site for a little while now. You guys/gals are great!
DeleteYeah, it would be nice to see some Sons of Horus muzzled helms.
Yeah, and/or maybe torsos too? Some legions, like the Word Bearers or the Emperor's CHildren could need them ^_^ - all possible thanks to cheep plastic cataphractii :P
DeleteShame cash is a bit tight at the moment. Will pick some up soon though.
ReplyDeleteDefinitely after Heavy Flamer and Multi Melts for my Salamanders! Plasma cannon looks good as well but doesn't fit Salamanders!!
ReplyDeletePlasma is just another form of fire, don't forget that ;)
DeleteThat is very true!!
DeleteI love the release 😊 only one I don't like is the missile Launcher. Would have preferred a top loading one aka Space Crusade!
ReplyDeleteI love the choice of over the shoulder or underslung now 😊
Personally I like the thought of over the shoulder ones for the likes of Death Guard, Iron Warriors, Imperial Fists, Salamanders etc and the portable from the hip ones for the more tactical / faster Legions. Will be a great contrast I think.
I wouldn't mind torso upgrades either. Something similar to the Justaerin, but with a little more variation.
ReplyDeleteI just bought the BaC box and the FW upgrades. I really want to build my Cataphractii, but I'm waiting for the shoulder pads.
I have a quick question about building a Heavy Support Squad. If the entire squad upgrades to Vulkite Culverins, the Sergeant also has to be equipped right? What other options does the Sergeant have? I'm trying to figure out the literals of the rules.
ReplyDelete