Showing posts with label Deredeo. Show all posts
Showing posts with label Deredeo. Show all posts

Tuesday, 4 July 2017

Death Guard - Contemptor and Deredeo

Hi all,

I thought I would continue with the theme I started in my last post and talk about my last two sarcophagus interred XIV legionaries – my Contemptor and Deredeo.


My Contemptor was one of my original Death Guard models.  I purchased five MkIII marines at the start of the project and was determined to stick with infantry purchases until I had enough to field two 10 man tactical squads.  I stuck with this decision for about a week until I buckled and ordered my Contemptor.  The kit was a joy to put together and I must have easily spent two hours playing around with posing him.  I’ve found blu tack to be quite useful in working out various poses before committing.  In the end I settled for a pose that I thought conveyed him striding forward, using his grav gun to blast some Iron Warriors to smithereens.  Hopefully it comes across that way!  His other armament is a Kheres assault cannon, which has more than proven itself in the XIVs numerous engagements.


 I’ve always been impressed with the versatility of the Kheres as it always seems to step up the mark whatever the situation.  The grav-gun has also served me well, often chipping away at hull points when most needed.  It recently plinked the last hullpoint off a grav-flux bombard equipped Leviathan that was getting ready to unleash on a ten man strong terminator squad.  Needless to say the terminators were rather grateful!  I have tried running it as a Cortus, but I have never been impressed despite the point reduction.  Has anyone had any success with them as opposed to regular Contemptors?


The Deredeo is another one of my must take units.  I always struggle with my heavy slots, but it is almost an auto include.  Mine is equipped with the autocannon battery and the Aiolos missile launcher.  Both weapons are rather good, but the Aiolos missile launcher just pips it for me in terms of effectiveness.  The ability to blast away at separate targets regardless of intervening terrain is amazing.  Its ability to hammer away at tucked away artillery is not to be trifled with. 

Having said that, the autocannons are still very effective, especially as you get to reroll both to hit and pen armour thanks to being to having twin linked and sunder.

My most memorable kill to date was sniping Horus with three missiles, denying a charging Perturabo his kill!

Has anyone had any lucky with any more unusual variants?  I’ve never faced off against the lascannon battery or plasma cannonade, but I am planning on adding one to my Thousand Sons. 

I have just finished a dual Volkite wielding Contemptor for my burgeoning Thousand Sons.  I was initially sceptical as to its performance in game as I built it more for the rule of cool.  However, it more than held its own in several games of Zone Mortalis, often outperforming its rival which was toting dual Kheres! 








Monday, 14 November 2016

Imperial Fists: Legion Falchion Super-heavy Tank Destroyer


Hey all,

After the events of the Shadow War campaign, I thought I would take the time to cover one of my most potent units - the Legion Falchion.

This tank really lived up to its name over the campaign weekend and was to be honest very brutal. It's rules got updated in the latest Legiones Astartes Age of Darkness red book - it's points cost went up (understandably so - it was really cheap before) plus it gained an upgrade that grants it the Shock Pulse special rule that the Sicaran Venator has that forces the Falchion's target to be only able to snap fire in their following turn if the Falchion's volcano cannon scores a penetrating hit (even if it is a super heavy!) - considering that it is a strength D weapon, that's always going to happen unless you roll a 1! The same upgrade also grants the Feedback special rule that in the event that you roll a 1, you have a chance of taking some damage yourself so it is a double-edged sword technically but it's more in the Falchion's favour than not.


But enough about the brutality, I really love this kit - while arguably the ugliest of the Fellblade-chassis super heavies to be fielded by the Legiones Astartes, I think it is beautiful. The Fellblade is a sleek looking tank with its domed turret, the Glaive much the same plus it as a giant volkite cannon which is cool but I really like all the exposed pipework on the top of the Falchion feeding into its volcano cannon... I first saw it at the first Warhammer Fest at the Ricoh Arena, there was a beautifully painted one on the diorama near the Forge World tables and I knew straight away I was going to buy one at some point - I just wasn't sure if I was going to do it for my Imperial Fists or for a future project but I glad I got it for my Fists in the end - it looks great in yellow!

In other news, anybody who follows the Forge World on Facebook may have noticed this earlier today:


The Arachnus heavy lascannon battery for the Deredeo Pattern Dreadnought will soon be available to pre-order. The rules for this are in the updated Legiones Astartes Age of Darkness red book so if you have a copy, you can see how powerful this new upgrade could be - I think I'll be getting a set for my Deredeo!

Let us know what you think about the Falchion - how do you think it stacks up next to its siblings? Do you love the kit as much as I do? How about the Deredeo weapons upgrade - how do you think it stacks up against the other weapon options?

Until next time!

Hector Cephas

Thursday, 25 August 2016

Sons of Horus First Company Update 22

Hello all!

Having struggled to find some hobby time recently, it was really good to finally sit down and get some good hobbying in! I have now managed to finish assembling what I had left for my First Company. The only thing left to add is some rocks on the bases and hopefully I can get them base coated in the next week.

First up to finished was the 10 Reavers, with these guys completed it brings me up to 30 Reavers. The 10 that I have completed include 6 Special weapons, 2 for each unit of 10. I included 4 meltaguns and 2 plasma guns.


The First Company wouldn't be complete without the characters to lead it. Abaddon is the man that will lead the force most of the time but to add some more options I wanted to create some of the better known characters. To that end here are my interpretations of Kalus Ekkaddon (leader of the reavers) and Falkus Kibre (leader of the Justaerin). 

Kalus Ekkaddon: 

I have him armed with a lightning claw and a plasma pistol. These seem like good fits for his character. I believe that he was described in one of the books with a pistol and sword, but this seemed a bit to similar to standard reaver so I decided to go with something a little different. 

Falkus Kibre:

Originally, you may have seen, I had him armed with a sword and volkite. I liked this but I didn't quite feel right, a sword and volkite didn't seem brutal enough for Kibre. I swapped it out for a combi-bolter and thunder hammer. 

Last up in the construction queue were 2 dreadnoughts. I had planned to use these 2 models elsewhere in other projects but I couldn't work out which legion or project they would fit with, so decided that they would fit well with the First Company. 


Deredeo with auto cannons and missile launcher. 


Leviathan with cyclonic melta lance and siege drill. These 2 will add some extra fire power to the Company and provide some anti tank, which will free up the Justaerin and reavers to take on the infantry. 

Next up will be getting these base coated ready for painting. Once that's complete everything that I had planned for the First Company will be undercoated and they will be one step closer to completion. 

I will be having a break from painting the SoH though as I need to spend some time getting some Orks painted ready for my local clubs tournament at the end of September, as well as getting a few bits ready for an upcoming campaign with Kaelo. I have 2 Trukks, 10 boyz and 1 nob that I need to complete but I will add in a few extra of each to help boost my painted numbers! 

Happy hobbying!

Darien

Thursday, 25 February 2016

Sons of Horus First Company Update 6 and Dreadnought's in 30k

Hello all!

Todays post has two elements, firstly I will be introducing Brother Sevyon, the latest addition to my Sons of Horus First Company. Secondly SuperHeavy commented in a recent post that they would like to see the Bunnies do a guide to dreadnoughts in 30k, so we have obliged!

Brother Sevyon has served with the First Company for over a 100 years whilst interred within a Contemoptor dreadnought. He originally served within one of the many Reaver squads.


During a campaign against a forgeworld resisting compliance the transport Sevyon was travelling in was destroyed by lascannon fire. The resulting explosion very nearly killed Sevyon. His body was left so badly broken that the only option the legion apothecaries had was to place him within a dreadnought.



Sevyon had always gone to war carrying a specialist weapon with his Reaver squad. His love of guns with high firepower translated over to his preferred load out for his Contemptor, where he most regular goes to war with 2 Kheres pattern assault cannons. 


Sevyon can always be found where the fighting is thickest and where he can use his heavy fire to support the squads engaging in close combat. Ensuring that there flanks are clear and assisting in thinning the ranks of infantry before any charges might happen. 

Dreadnoughts in 30k

The list of dreadnoughts available for the legions to field in 30k consists of 7 variations. I will provide a brief overview of each of the options and how you could potentially make use of them in your games. We Bunnies are not tournament gamers or power games and as such we don't make choices based on what is going to be the most deadly or effective. We make our choices based off what suits our legions in terms of fluff and what looks cool! 

Many of the variations available to the legions can come in Talons. A dreadnought talon consists of 1-3 dreadnoughts of that variation. This is a useful rule as it allows you to fit more dreadnoughts into your lists without compromising your ability to take other elite or heavy support options. The main restriction to this rule is that all dreadnoughts in the talon must by deployed within 6 inches of each other, either at the start of the game or when arriving from reserve (this rule is not available if you place your dreads in drop pods, meaning you can only take a talon of one if you do this). After deployment they can operate independently and are not treated as a squadron. 

Legion Dreadnought Talon (Castraferrum pattern)- Elite Choice
The 'standard' dreadnought, you most likely know this one from 40k. This is a versatile choice and can be armed with a wide choice of options. It has been recently FAQ'ed by Forgeworld gaining an extra attack but losing 1 in  ballistic skill. This choice comes with a low points cost but isn't any where near as survivable as a Contemptor. As such I would recommend keeping them low in points and keep them multi function, perhaps an autocannon and a close combat weapon with built in flamer. A multi-melta would also be a useful choice but has less shots than the autocannon. For me this is more a choice more iconic with 40k than 30k and as such would be a the bottom of my list for things to take. 

Contemptor Dreadnought Talon - Elite choice
Regarded by many as the most powerful and advanced pattern of dreadnought available to the legions. It makes use of a powerful arc-reactor, generating an abundance of power allowing it to be stronger and faster and generate a defensive energy field. This translates to a invulnerable save, a higher strength and the fleet special rule. This is perhaps the most iconic choice for use in 30k and it is hugely versatile and can be armed with a list of great weaponry. It has a higher point cost than the standard dread but is basically better in every way! It you want to add dreads to your army this is the place to start! They will fit in with most legions and can be armed in so many different ways. Be sure to arm them in a manor that fits with your armies fluff. For example a World Eaters contemptor would most likely be armed with 2 close combat weapons. In comparison a Iron Hands version would be armed with more heavy fire power, such as a Conversion Beamer or lascannon. 

Contemptor-Cortus Class Dreadnought Talon - Elite choice
A new addition to the legion army list it is basically a stripped down Contemptor, in fact it shares the same model (it would be best represented by a non legion specific model). This class was first created on Ullanor to replace battlefield losses and made use of many of the Contemptors main parts but some where replaced with less powerful but more replaceable options. Post Ullanor this variation was phased out as the Mechanicum caught up with the production of the prime Contemptor. The heresy saw this variation making a return as legions struggled with supplies. This option would be a great choice if you're representing a shattered legion or a legion caught up in a long and bloody campaign deep in the heresy. If you're doing a Great crusade force this would not be a good choice. In terms of load out you are restricted to a ranged weapon and a close combat weapon. Again go with the best choice for your legion. A Salamanders shattered legion force containing a Cortus would most likely be armed with Multi-melta to go with the close combat weapon with heavy flamer built in. The Cortus' stat line isn't as good as the contemptor and its invulnerable save is only on its front facing and provides no protection is close combat. It makes up for this in a lower points cost. 

Legion Mortis Dreadnought - Elite choice
Essentially the same as its non Mortis variation, however it doesn't come in a talon. If you do not move or run the dreadnought then you gain the Skyfire and Interceptor special rules. It comes with 2 shooting weapons, that work out lower in points than the standard variation. A great choice if you face a lot of flyers and 2 autocannons would work very well for this. They are not as versatile as the non Mortis version and they are not as effective in shooting flyers down as a Deredeo would be. 

Legion Contemptor Mortis Dreadnought - Elite choice
The same as the Legion Mortis but with a Contemptor body. 

Deredeo Pattern Dreadnought - Heavy Support choice
Created using many of the same components as the hugely successful contemptor class but rather than being a general assault unit, it is a dedicated heavy weapons platform. It was deployed to all legions in limited numbers due to the difficulty in producing and maintaining them. As the heresy went on they became in high demand from both traitors and loyalists. The Deredeo has access to the same Helical targeting array as the Mortis class, allowing it to gain Skyfire and Interceptor rules. It is a better choice for anti-air than the Mortis but does take up a heavy support slot. All of its weapon choices are great and you can't go wrong with either. As a change to being a static heavy weapon dread you could give it Automatic Pavaise, this is a reinforced shield that increases the Deredeo's invulnerable save and grants friendly infantry within 3 inches a +1 to their invulnerable save to a max of 3+. As such you could use it as a walking fire support unit for a unit like cataphractti terminators providing them more survivability as they walk across the table and giving a good fire power base. 

Leviathan Pattern Dreadnought Talon - Heavy Support choice
Another new addition to the legion army list. It was developed in secrecy on Terra, and rumoured that it may have even by the Emperors hand directly. It was made available to the legions in limited quantities before the outbreak of the heresy. The design caused a great amount of stress on their occupants and was often lethal to those interred. During the heresy the loyalist based on Terra were able to secure new version of the Leviathan. The traitors were limited to what they already had or what could be scavenged from the battle and recommissioning. This is an incredibly powerful dread with great survivability and some very powerful weapon load outs. All this comes with a high points cost. Load them up with as many of the extra options as you can as they are all useful and I would go with one shooting and one close combat weapon to keep them more versatile. It is a great addition to those legions that are unrelenting or specialise in siege warfare but perhaps not to those that prefer lightning strike attacks like Raven Guard. 

Your own Dreadnoughts
When creating your dreadnoughts for your legion remember they aren't a robot but rather a robotic walker piloted by an interred marine. The piloting marines body has been injured beyond anything an apothecary can repair and the only chance for survival is being interred within the sarcophagus of a dreadnought. As such dreadnoughts have character and it can really help to bring these great legends to life by naming them and providing them with a backstory, then playing them in a way that corresponds to their fluff. Go with choices that fit your legion and that you like the look of! Arm them with weapons that your legion would make use of and provide you with the support that you require. Many of the dreads are best used as close support for infantry and can really sure up your forces. The Contemptor and Leviathan are extremely tough and can draw a lot of fire power so put them in areas that force your opponent to deal with them. This will help your other units out a lot by taking fire for them. Mortis and Deredeo's offer a lot of fire power and can be used to create a strong defensive position. The legion and Cortus are the lower points options that can provide some heavy fire power but lack the survivability of the other options.

How do you use your dreadnoughts and what are your favourite choices for your legion?

Darien