Showing posts with label Pre-Heresy Dark Angels. Show all posts
Showing posts with label Pre-Heresy Dark Angels. Show all posts

Thursday, 8 September 2016

Battle Report: Ambush of Steel Star Nineteen.

Hello and welcome to another Great Crusade era Battle Report. The last thing that happened on the planet of Luruta (which the Death Guard and Dark Angels are attacking) was that Nathaniel Garro was captured when his attack failed and Mortarion led the Legio Mortis Warlord Titan Bone Garland through the valley to destroy the enemies defences utterly.

So if you want to check those reports out go to the Great Crusade Tab, scroll through our Timeline until you see The fall of the Purokar League and click on it to get caught up.

Let's begin. 

Elegeir Calcus powered forward as fast as his Cataphractii plate would allow. Just getting into the position they currently had had been a relentless grind in itself. His orders from the Primarch Mortarion himself had been unequivocal "get your force to Jiikun Major now" with a set of grid coordinates. He and the small force of Death Guard which were assigned to him immediately forced their way through the city. He himself had taken down a Ralidactra Knight and a dozen automatons to get here. The rearguard of his force still fought the reinforcements that the Purokar League had summoned to plug the hole that his force had torn through. 
'You are in position,' came the deep rasp of Primarch Mortarion over the Vox. 
'My lord. What are your orders?' Captain Calcus responded as he began blink clicking waypoint markers on his helm display for his units to get into position. 
'The Steel Star that is about to pass through here has a very important cargo, it can not be allowed to pass,' Mortarion answered. 
'Do we destroy the transports as they pass?' Elegeir asked as the first of the vehicles rumbled into view. 
'No. I will open them myself,' there was a wheeze which sounded like the last breath of a dying man which accompanied the Primarch's voice, 'begin the attack.'

Mission objective:
Legions - Don't let the Triaros off of the opposite table edge. 
Purokar League - Get the Triaros off of the far table edge. 

Warlord Traits: 
Solar Auxilia: Shattering Bombardment
Mechanicum: Dread Rights
Dark Angels: Conqueror of Cities
Death Guard: Paladin of Glory

Deployment:





Turn 1: Purokar League. 
Thallax shoot at the Despoiler squad felling one Legionaire, whilst the Ursurax shoot their chest mounted Volkites into the Terminators luckily killing two.

The Krios shoots its lightning cannon and kills three of the XIV Legion flamer support squad.

The Leman Russ fires at the Death Guard Sicaran but fails to damage, but the Medusa kills 2 Legionaires.



 

The Vorax and Dracosan round the corner and unleash their entire arsenal on Mortarion and his Deathshroud killing one of his chosen.

 
At the same time the Steel Guard turn their Lasrifles onto the Breacher squad laying low a son of Barbarus.



Turn 1: Imperium
The Death Guard advance and Mortarion slinks looks to the shadows. The Breacher squad shoot and kill 3 Steel Guard.
 
The Death Guard bolters chatter but the advancing Thallax are secure in their armour plates.

The Plasma Repeaters held in the disciplined grip of the Dark Angels manage to kill one Thallax, whilst the fire from the Despoiler squad bring another down to one wound. 
The Meltagun squad kill an Ursurax whilst the Terminators cause no damage. 
The Vindicator opens up on the Krios causing a glancing hit and stunning the crew. The Death Guard Master of signal brings down the fury from above causing the Medusa to lose one hull point and the Krios a to lose another Hull point.

The Dark Angels Plasma cannons destroy the Dracosan and kill a single Vorax. The explosion kills a five of the Steel Guard with Volkites within the transport, as well as taking a further 2 wounds off of a Vorax. Mortarion reappears closer to the Automatans with death in his eye.

Mortarion wades through the Rotor cannon shells to reach the Vorax and tears them to shreds.

Elegier leads his retinue into the Ursurax and unleashes his wrath. The Ursurax are torn down by Lightning claws and Elegier's Chainfist.

Turn 2: Purokar League
Mortarion approaches the Steel Guard elite with a smile. The Thanatar fires in the same moment missing the Lord of death completely, the plasma mortar melts two of the five Kuskar. 

The Leman Russ Incinerator fires and kills a single Legionaire

The Leman Russ fires upon the Death Guard Legion killing eight sons of Barbarus. 

The Basilisk fire misses it's target.

The Vindicator loses a hull point to the fire from the Leman Russ Vanquisher. 

The Steel Guard pepper the Death Shroud as they advance upon them, one is wounded. 

Mortarion shreds the last three Steel Guard elite. 

Elegier stands strong as the Charonite Ogryn charge his unit. Their armour protects them from most of the blows as Elegeir guts the first mutant. Sensing defeat, the remaining two turn to run, but the deadman switch kills one of the brutes, forcing the other to turn back into his foes. 
 

Turn 2: Imperium
The Dark Angel Tactical support squad equipped with Meltaguns fire at the Leman Russ Vanquisher command tank, reducing it to one hit point. 
At the same time the Tactical Support squad with the Plasma Repeaters, fire on the flanking Thallax in support of their brethren, killing two of the Automatons. 

The Dark Angel primary tactical squad concentrate their fire on the rear of the buckled Medusa wrecking it as the high explosive shred the crew inside. 
The Vindicator fires it's cannon at the Krios obliterating it, whilst the Contemptor tries to wreck the Leman Russ Incinerator. 

The Breachers and Deathshroud fire at the Steel Guard felling many. 

The Death Guard Tactical squad fires at the Thallax wounding two and are reinforced by the Sicaran which destroys the Leman Russ in a hail of Autocannon and lascanon shots. 

Mortarion seemingly slips back into existence by the Thanatar. The walker reacts too slow and it is torn asunder by the Death Lord's massive power Scythe. He then confronts the Triaros holding his Battle Captain. 





Keen to destroy the tank before any more first Legion fall, the Contemptor advances and strafes the side of the Leman Russ Incinerator bringing the tank down to one hull point. 
 
Elegier and his squad split the last Ogryn into bloody chunks and look for a new foe. 
 
The Steel Guard kill a single Deathshroud as they bring their vicious scythes down upon them. Unable to bare the Legion wrath, they flee into the ruins. 
 
Turn 3: Purokar League
The Triaros speeds past Mortarion as the Steel Guard Flamers and the Dominus try to bathe the spectre in fire. The Death Lord strides out from the inferno unscathed. 
 

The Thallax fire at the Death Guard Tactical squad killing one whilst the Leman Russ Vanquisher fires its cannon at the Death Guard Vindicator, failing to cause any damage. 
The Leman Russ Incinerator tries to destroy the Dark Angel Contemptor but fails. 
 
Turn 3: Imperium
The Deathshroud and Dark Angel Contemptor converge on the crossing as the Triaros approaches. 


 
The Dark Angel Heavy support squad destroy the Incinerator in a hail of Krak missiles. 

Elegier roars his fury as he tips tears his way into the hold of the Leman Russ Vanquisher, gutting the Steel Guard as the shake in terror. 




The First Legion Contemptor barges into the side of the Triaros and tears off it's track in one giant fist.
 
 

The Triaros, or Shock Barge to the Purokar League, rang with a huge impact and the whole left side lifted off the ground momentarily. Sparks showered from a split conduit inside the vehicle's hold, cascading over the battered white and green of the prisoners within. A loud sound of spinning metal and a series of k-tunk, k-tunk, k-tunk, eluded to the issue the transport was facing. 
'Tracks are shed,' came the voice of a Legionaire which Nathaniel recognised as Diafor. 
Garro nodded in agreement as he turned his attention to the two Thallax which were regaining their footing. 
There was a quick series of strikes at the back of the compartment before the whole rear opened up like a fungus pod. The Thallax barely had enough time to react before they were sliced in to pieces. 
They fell into two heaps, segments still smoking and red. 
Into the hold strode the Death Lord Mortarion at a stoop. Two precise blasts from Lantern straight through the internal wall into the cab, put down the driver and slave servitor within. 
He turned his gaze onto the Death Guard, their hands manacled to the roof of the hold. His frosty gaze took in every Legionaire in turn as he walked the hold. When his gaze fell upon Garro it seemed to be full of disappointment. 
The Lord of the Legion walked casually to the centre of the hold and raised his scythe. He casually circled his Manreaper in a circle at roof level as though he was showing a child how to use a scythe for the first time in the agri-fields, the ping-jingle, ping-jingle of their chains being released sounded ominous when framed against the silence of their Primarch. 
At last they were all standing in silence. Mortarion looked once more to them all. 
'There is a war to be won,' he began, 'no more dilly dallying.'
With that the Death Lord left the hold. 



Well that is another Battle Report down.

Imperial victory. Now to take down the planet!
 

Tuesday, 9 February 2016

Dark Angels Special Rules and Wargear

Hi everyone

As the bunnies dark angel collector I am very excited to finally see some rules and rites of war for the 1st legion as I was feeling a little unloved by Forge World.
So I figured I would share with you all my thoughts on the new special rules and wargear presented in book 6.


SPECIAL RULES

Mastery of the blade
When assaulting any dark angel with a sword type weapon (ie power sword, chain sword, combat blade) fighting a model with an equal ws the dark angel strikes on a 3+. Personally I really like this rule it ties in with the calibanite warrior knight ethos and will be effective against both xenos and other legionaries.

Covenant of Death
At the the end of the game if your opponent has equal to or more units left on the board the opposing force gets an additional d3 victory points. fleeing units not included. Although I'm not over the moon about this rule it will be fun for both sides in a battle and you have to take the rough with the smooth I suppose.

LEGION SPECIFIC WARGEAR

The 1st legion has access to a variety of unique weaponry which fit their status as a template for the more specialised legions that were to follow. They possessed weaponry from the unification wars of ancient Terra, relics and technologies of great potency that were never passed on to the other legions.

Calibanite war blade
Any Dark Angel who has a power sword as part of their wargear may exchange it for a Calibanite war blade for free which gives a bonus to strength in hand to hand combat.

Terranic greatsword
Any Dark Angel Praetor, Centurion or Consul with a power fist in their wargear may instead take a terranic greatsword for a small points cost. This is a two handed weapon with instant death and a boost to strength in hand to hand combat.


Both of the above pieces of wargear fit in well with the knightly theme of the Dark Angels though the terranic greatsword may not be everyone's first choice it is nice and fluffy.

Plasma repeater
Any Dark Angel with a plasma gun as part of their wargear may instead take a plasma repeater for a points cost this a salvo weapon with 2 or 3 shots is twin linked but is only strength 6. This is a great upgrade in my opinion and goes well with the legions love of plasma weaponry. I will definitely use them in my army list as an anti infantry unit.

Special issue ammunition

Stasis shells
Any Dark Angels model equipped with a grenade or missile launcher may take Stasis shells for a small points cost these shells have the special rule Stasis anomaly any unit hit by this weapon suffer a -1 penalty to their weapon skill and initiative until the end of the turn mwahaha!! These shells will be fantastic for softening up targets for advancing hand to hand units.

Molecular acid shells
Any Dark Angel including dreadnoughts with a heavy bolter or twin linked heavy bolter can take Molecular acid shells for a small points cost these have the poison(2+) rule and have d6 armour penetration. Again another really nice addition great against pretty much anything fleshy.

This concludes my look at the special rules and wargear for the 1st legion in my next post I will be looking at the rites of war in depth.

Castiel

Thursday, 24 December 2015

The 1st Legion update. Dark Angels Tactical Squad



Hi everyone!

So here is my first completed squad of Dark Angels for you all to see. Since the legion in a day project I have been working hard to finish 1500 points worth of Dark Angels for the Battle Bunnies Christmas get together and it was a really close thing painting late into the night before the get together to have them as close to finished as possible, leaving them only needing their bases painting after the event. Now fully finished and ready to go along with the rest of the 1500 points which I will be bringing you over the coming weeks.



Having only got back into the hobby a few months ago I was slightly concerned when I was approached about the legion in a day project having not picked up a brush in quite some time and not knowing how to use an airbrush at all! But with the help of Drake, Kaelo, Darko and Aveinus on the day we got through a large amount of the Betrayal at Calth Boxset, leaving me to finish off the models later.



At the Bunnies Christmas get together my Dark Angels got their first run out and although they got wiped out eventually, they managed to draw the attentions of the Death Guard, World Eaters and some of the Night lords for 4 turns this squad being the last to fall at the hands of the King Fluffs Night Lords. All in all they did a great job and I had a great time in the process.

Keep an eye out for more posts over the next few weeks including a painting guide for any that are interested.

Castiel Druas


Tuesday, 1 December 2015

Battle Bunnies 20 Legions of Xmas: Dark Angels



On the first day of Xmas Santa gave to me - A Legion full of Mys-ter-y

Legion: I
Name: Dark Angels
Former Names: Unknown (if any)
Primarch: Lion El Jonson
First Captain at outbreak of Heresy: Luthor

Forge World Paint scheme:
Black armour:
Spray Chaos Black
Airbrushed Dawnstone (new Citadel air paint) or a thinned standard Dawnstone. 

Wash with Nuln oil to taste.

No wash - 1 wash - 2 wash

Silver details:
Ironbreaker washed with Nuln oil

Red details
Mephiston Red 
Highlight with Kislev Flesh
Washed with Drakenhof Nightshade

White details 
White Scar washed with Nuln Oil.


After 2 Niln oils and a Leadbelcher sponge / ultra fine brush, chipping. 

Alternative Paint scheme: None attempted

Typical 2500pt list: inc Primarch as LoW, following Right or War if suitable for a standard deployment by their Legion. 
Praetor: paragon blade; archaeotech pistol; iron halo 170

9 Tactical Space Marines: chainswords; + 1 Tactical Sergeant (power fist) 185
9 Tactical Space Marines: + 1 Tactical Sergeant (combi-weapon) 160
4 Tactical Support Marines: plasma guns; + 1 Tactical Support Sergeant 175

4 Terminators: Cataphractii armour; 2× combi-weapon; volkite charger; power fist; lightning claw; chainfist; thunder hammer; plasma blaster; + 1 Terminator Sergeant 241
9 Veteran Space Marines: 3× volkite serpenta; 5× power weapon; meltagun; plasma gun; + 1 Veteran Sergeant (combi-weapon; power weapon; artificer armour); Outflank 325

3 Jetbike Sky Hunters: volkite culverin; Sky Hunter Sergeant 160

Achilles-Alpha Land Raider 300
4 Heavy Support Marines: missile launchers; + 1 Heavy Support Sergeant 160
Sicaran Battle Tank: lascannon sponsons 175

Lion 'El Jonson 450 (Approx)

2,501 points

List Summary: The first legion had access to a lot of the new toys on the block and as such some of the newer tanks would be a given. They also used the best an newest tech with a notable like for plasma weaponry.

Come back tomorrow for the II Legion :)

Castiel