Showing posts with label Shadow War. Show all posts
Showing posts with label Shadow War. Show all posts

Thursday, 10 November 2016

Titan War



Good evening guys and gals.

I'm back with a follow up post to my earlier Astraman piece. As you know many of the Bunnies marched to war in the Shadow War at Warhammer World. I took two armies with me, offering my opponent lucky dip to establish whether it was Mechanicum or Titan Legio that they faced. I had a great time and a fair number of opponents chose to face the might of Astraman, which generated some great games (both win and loss). As part of the event we were encouraged to write a narrative for the games we played - here is my run down of the 5 games played over the weekend (please remember that the narrative is written from Legio Astraman and the Mechanicum of Graia's perspective and any derision of enemy forces is meant with good jest - and a massive thank you to all my opponents).



Game 1

The cowardly word bearers aligned their elite forces against the might of Legio Astraman. The primary objective was jealously guarded by the servants of the dark gods, as the valiant god engines laid waste to the tainted tanks and walkers of the blighted legion mustering for the arch traitor Horus and their primarch Lorgar. As the dust of battle settled, two resilient marines held the objective, out of sight of Astraman's targeting augurs, surviving long enough to take their prize back to their legion command.


Game 2.

Legio Astraman strode out onto the barren wastes searching for the artefact stolen away by the foul Word Bearers. The Titans were intercepted by an armoured column of the warmasters own. The Titans opened fire en masse, rendering much of their armour to useless molten slag and sending the scant few survivors darting for cover. The enemy advanced, destroying a valiant warhound as Horus and his Justerian entered the fray. With volcano cannon and laser destroyers blasting at them as they advanced. Enraged by the loss of his favoured sons, Horus engaged the Reaver Titan in glorious hand to hand combat and was promptly squashed under foot by the massive God Engine of War.


Game 3.

Hearing of his brothers defeat, Perturabo looked to exact revenge on the forces of Graia. The Mechanicum of Graia, activating a cybernetica cohort intercepted Perturabo's forces as they mustered at their rallying point. The cybernetics engaged the Primarch's forces, decimating the marines with rotor cannon and lightning gun. Perturabo saw an opportunity to end the attack by nullifying the cohorts magos. Calling upon legion support, two drop pods carrying mighty Leviathan siege dreadnought were locked onto the magos' co-ordinates. They descended on wings of fire but were met upon landing by the Magos' bodyguard of mighty Domitars, which swiftly despatched the Leviathans with their graviton hammers. As the smoke of burning drop pods cleared it was evident that the forces of Graia were victorious


Game 4.

The Legio Astraman, cut off from their supporting forces by their engagement with Perturabo, were forced to regroup in another sector, chased to their extraction point by traitor Solar Auxillia and a Reaver Titan of an unknown Legio. The valiant Astraman cut down the traitorous reaver as the Solar blasted a warhound to pieces with their demolished cannons. Repaying the debt and avenging its brother, the second Astraman warhound stalked the wreckage, executing Solar auxilia and destroying the remaining Dracosian under foot in order to secure the Astraman Reaver's escape.


Game 5.

To ensure the survival of Astraman's invaluable engines of war, the Mechanicum of Graia further harassed the Iron Warriors of Perturabo, looking to delay their advance as the looked to hunt down the engines of Astraman. Two Knights, renouncing ties to the Imperium stalked the ruins, laying waste to some of Graia's more esoteric automata. One knight, over estimating the weakness of the Mechanicum was caught by the combined might of two Thanators just as the Lord of the Iron Warriors cut down the Graian Magos, deactivating his Cybernetic cohort.

The battlefield fell silent once more.








My hobby schedule for the next 3 months will be dominated with building and painting further titans for my War Maniple 'The Ardent Mace'.











I have been called to arms as part of a loyalist titan contingent which will be tackling engines from Legio Mortis at the Horus Heresy Weekender in early February. I ideally want to leave my Warhounds at home for this (mainly as they're quite fragile - one suffered massive damage at The Shadow War as I packed it away into it's box) so to that end I'm hoping to take 3 Reavers and my Warlord. To this end I've begun the build on my third Reaver Titan, not one to make my life easy I decided to modify the carapace on this engine to make the maniple a little more diverse.



I thought the job would be far easier than it actually was - I attacked the detailing with a dremel, then used a scalpel to scrape back the rough cuts to make a smoother finish and finally a sanding block to make the surface as smooth as possible. I still need to fill a couple of divots where I went too deep with the dremel bit and I'm also considering green stuffing a couple of streamer ends to add to the top of the shield.





I'm still unsure of the armament of this particular Titan, however I do have some conversions in mind for both the Reaver and the Warlord, namely a buzzsaw arm and a carapace mounted Vortex Missile for the Reaver and a close combat head for the Warlord. I also have the standard weapons to put together such as a second volcano cannon to enable swap outs for maximum titan killing capability.







Ambitious with a deadline I know but the Emperor loves a trier.

Stay posted for more updates as I finish the leg builds for both the Reaver and the Warlord.

It's not easy being green.

KF

Monday, 31 October 2016

Shadow War: Horus Heresy campaign weekend

Hey all!

As many of you following the blog may be aware, a few of us Bunnies were up at Warhammer World this weekend for the Shadow War campaign weekend.
We all had a fantastic time and I personally can not recommend these events enough. The events team are awesome and there is a fantastic community of players (some regulars who attend the other Horus Heresy events at Warhammer World and some new faces I haven't seen before) who have a great attitude towards the hobby in all of its aspects and are there to have a good time with everybody else.

I'll focus on my experience of the weekend in a bit but first some news: The Horus Heresy Weekender 2017 has been announced and it will be on 4/5th February and tickets will go on sale on Monday 7th November on the Forge World website - tickets sell fast so don't miss out and hopefully we will see you there!
So, my weekend at the campaign weekend. This was the first campaign weekend I've ever been to - I've been to a couple Throne of Skulls tournaments and the Horus Heresy doubles tournament earlier this year - so I was expecting the format to be a little bit different and it was but certainly not in a bad way!

Using the Shadow War campaign rules from Book 6, the missions were different from the missions presented in the 40k rulebook - no tactical objectives but rather a lot more scenario based (e.g. the defender has to escape from the attacking force before they are trapped and eliminated) with different deployment maps to suit them. I'd certainly give the campaign in the book a go if you haven't already, the scenarios are really fun to play.

The results of the first 4 games determined what bonuses your army had in the final game such as granting a unit "Ignores Cover" or allowing you to fire one "One Use" weapon twice.

I faced a wide range of opponents over the weekend:
  • Reaver Titan + Solar Auxilia (Imperial victory)
    Quite an exciting game, I suspected it would come down to whomever got first turn and while I got first turn and won, it was by the narrowest of margins. This was very fun as I finally got to try out my Legion Falchion against a titan and it did not fail to impress! The titan was eliminated by turn 3 but the Solar Auxilia tore through my terminators and if I lost a couple more terminators I would not have been able to contest the central objective.
  • Word Bearers (Imperial victory)
    This was a very bloody game and I was almost tabled! Ending the game with a single land raider limping with 1 hull point remaining was very tight and by all rights should have been destroyed by a melta-bomb but the dice gods were smiling on me for a change! Also, I completely forgot to take pictures which was a shame as it was a lovely army!
  • Death Guard (Imperial defeat)
    This game was brutal for me. It was a rather conclusive loss, my opponent played his army really well and was an absolute gent all the way through so I didn't mind it at all. It was a tactical blunder by me as I left my Vindicator Squadron isolated and unsupported when I deployed and then lost the initiative so I lost them first turn. To add insult to injury, m reserves did not start arriving until turn 3 and arrived piece meal so as soon as they arrived, they were dealt with. As I said before, I did enjoy it but it was still painful.
  • Warlord Titan + a small militia contingent (Imperial defeat)
    Due to an admin error, I got drawn against the same Word Bearers army so I challenged the Warlord titan player! I did surprisingly well given the circumstances - I had the initiative stolen from me and the Warlord destroyed my Falchion before I could use it which was the right choice as if I managed to get a penetrating hit on his Warlord that would have knocked out most of his firepower immediately. The reason why I say it went surprisingly well is the fact that I managed to reliably knock out his void shields each turn apart from the last one and got him down to 19 hull points without any D weapons - I'm chuffed with that! Tabled but the final kill was by a squad of cultists snap-firing at my last terminator who was trying to take them down with him ;)
  • Iron Warriors (Imperial victory)
    A straight up grudge match - I challenged the player before the campaign weekend even started, we've played each other a few times now and it is always a bloody game so we were both up for it again! I won this time - he normally beats me - but I did feel a bit bad because my Falchion went on an absolute rampage blowing up a Spartan, 2 Dominus Artillary Tanks and 2 Medusas all the while harassing the remaining Land Raiders - while my terminators foot-slogged after their transports were blown up and tore apart the rest of the enemy - a single Iron Warrior tactical marine lived to tell the tale.
We fought hard but unfortunately, despite the forces of the Imperiums best efforts, the Traitor faction won the day 22-20 (so it was very close!).

Yet again, I had a great time! I would like to thank everyone who I played over the weekend for such a fantastic experience and I would also like to thank the events team over at Warhammer World for putting on such an excellent event, putting on the quiz night on the Saturday evening as that was a also a great laugh and just made the weekend that much more awesome by being some of the coolest people I know!

Did any of you guys go to the event too? How did you find it?

Until next time guys!

Hector Cephas