Tuesday, 17 May 2022

Warhammer 40K: Chaos Knights Army Box

Hi all

Was lucky enough to get sent the new chaos knight army set for review by Games Workshop!



Right of the bat what can I say about this kit well this set includes two sets of sprues of the new war dog kit and 1 set of sprues for the knew chaos knight kit.






Also inside the set is the knew codex and data cards foe the army



The war dog sprues has everything you need to build almost every variant excluding the Executioner or Helverin (for you imperial players). The kit has a lot of extra bits and bobs to upgrade your existing war dogs including birds and chaos spikes which can easily be transferred to the imperial kits. If you've magnetised your existing War Dogs fear not the kit is fully compatible with the imperial kits so you can easily make all 4 variants of War Dogs if you so wish!! I will definitely be picking up a few of these.

The knight kit is a re brand of the existing chaos knight kit with a few extra sprues for the Abominant on top of the existing set, so it has the possibility to build one of the following: Despoiler, Desecrator, Rampage and of course the new Abominant




The codex art work is beautiful as ever with new lore for the knight houses such as Korvax and house Vextrix, with these houses they also have there own dreaded house rules to follow suit. With regards to changes from the previous codex it all variants of knights have gone up in power level however this is countered by the fact they all have special rules that link to that War Dog counter part for example the the Rampager gives the ability to re roll hot rolls of 1 in melee so you would want to pair this with either the Karnivore or Huntsmen.



To wrap up this is a great set to anyone starting out in the hobby or someone like me who needs to add more beautiful engines to my house Malinax.

Luke da Simple Painter
Battle Bunnies

Sunday, 15 May 2022

Adeptus Titanicus: Dire Wolf video review and Battle Report

Hi all

Following on from Yesterday’s coverage, Lauren and I had a game with the Dire Wolf Titans (with both Weapon configurations). 
This is our first attempt at a Battle Report on YouTube, so please don’t expect Spielberg! 
We will be looking at improving our format soon too :)




Battle Bunnies

Saturday, 14 May 2022

Adeptus Titanicus: Dire Wolf review

Hi all

We were fortunate enough to be sent 2 of the new Dire Wolfs for review. We will cover assembly, design, painting and gaming in this article. So this is our journey with them in the last two weeks. 







Assembly. 
Firstly the detail on the Titans is very high. Honey the Destroyer and I were marvelling at the detail especially around the rivets. We have multiple Maniples in the house as well as 2x full 5x Titan 28mm scale maniples, so we aren’t strangers to the Omnissiah’s God Engines. 
So as with most Titans we started with assembling the Torso, weapon mounts (not Weapons) and rear engine housing. The reason for this is, this is the least dynamic part on any Titan, built helps when it comes to positioning the legs and working out balance. This all went together really well. 
Then onto the legs. Honey wanted the Dire Wolf to look like it’s trailing foot had just left the floor (so with straight toes), which she managed to do really well. I watched her do this as I was in the middle of a game of Ash Wastes nearby with Luke da Simple Painter. 
There was a lot of cursing as she tried to get it balanced, and the pistons in the right place. But in the end she managed it. To get the Titan standing tall she would need to have the rear leg pistons fully extended, so we filled the rear pistons with green stuff, and cut off the minuscule bleed over. This is the point I think we both realised that it was not. Really a dynamic Titan and the rear ankle pistons pretty much back this up, that it is best to pose it braced for firing. 
So then I had a go at mine, and hated every second of it. So the first thing I was planning to do was to cut the front toes on the trailing foot, and assemble them so it was mid step off the base. Then after looking carefully at the pistons on the base I realised, they did not make sense and technically they can’t bend. The piston brace on the front two toes are locked in place, as is the main hydraulic housing on the body. So any bending of the front toes would bend and likely break the whole hydraulic system for the front toes. Even though they are hinged underneath. Now the only thing I can think of is that the foot housing itself actuates and pivots on a joint too up and down but there is no joint pin for this visible from the external side of the foot. Sooo, without wanting to desecrate the Omnissiah’s holy design I decided to pose it instead like it was mid run and swinging it’s leg forward. Hopefully this whole toe fiasco is explained away if they do a 28mm version. 
It would have been great/better if Forge World had provided longer ankle pistons (or better designed ones) and some bending mid step toes so we had a better option with them for posing. 
Then it was onto the cables underneath the Ardex Vulcan Mega Bolters. These unfortunately also reduce the range of movement for the Titan, so it can’t be pivoting on its waist gyro too much before it’s cables are passing the top of the thigh (with no real way to pass it due to thickness). 
The other thing I didn’t like about the design is that the top of the thighs/hips where they meet the pelvis need to be mostly glued in place as the hip actuators are already mounted on the main waist component. So on the model you shouldn’t technically be able to open the hips out. 
Anyway we carried on and mounted the guns last. 








I actually kept a bit of sprue on my hydraulics (which were hidden in the holes upon assembly) to make it taller :)




Painting. 
The models were great to paint. This is where Honey_the_destroyer (Lauren) and I actually started to like the little blighters. So as they slowly donned our Legio’s colours, they started to properly fit in with the rest of the Maniple, so much so we began to welcome and get excited about them. 





















Gaming. 
Sooooo we have/will have a video on YouTube today, and we are looking at improving how we do battle reports (so bare with us lol as we are a bit out of our comfort zones with them lol). 
The optional deployment rule was great fun to game with as we actually managed to get both 50% obscured and close to the enemy’s deployment zone. It’s worth noting that if both sides have a Dire Wolf, the second to be deployed, is greatly restricted in where it can deploy as it would also need to be 50% obscured from the Dire Wolf which was placed first. 
Volcano Cannon: I actually managed to get the Dire Wolf to pop a Reaver which had taken damage, on it’s first Walk. At short range it has +1 accuracy, so it is hitting on 2+ which is a big help as they are such an Alpha Strike model. 
Neutron Laser: this was especially fun to see what it was capable of. 
So Lauren set it up so it could target a Warhound, even though it has a 30” short range with +1 accuracy which could cover most of the board, Lauren wanted to see how it would play by shutting down as many Titans as possible, so side or rear armour would be more achievable with a S7 weapon. 
So let’s look at some stats against a (assuming the Dire Wolf would be in 30”): 
Warhound: Hit on 2+, 1:2 chance of hitting Body or legs (armour 10) would mean you need to roll a 3+ on armour damage to hopefully utilise the shock trait to shut it down, followed by a 3+ if it causes a destructive or devastating hit (or 6+ if superficial) to actually shut it down. Weapon hits are good also as they are averagely AV9. 

Reaver: Hit on 2+, 1:3 chance of hitting Body (armour 10) or legs/head (armour 11) would mean you need to roll a 3+ on armour damage (or 4+ if legs and head) to hopefully utilise the shock trait to shut it down, followed by a 3+ if it causes a destructive or devastating hit (or 6+ if superficial) to actually shut it down.
Weapon hits are ok also as they are averagely AV10. 

Warbringer: Hit on 2+, 1:2 chance of hitting Body or legs (armour 11) would mean you need to roll a 4+ on armour damage to hopefully utilise the shock trait to shut it down, followed by a 3+ if it causes a destructive or devastating hit (or 6+ if superficial) to actually shut it down. Weapon hits are ok also as they are averagely AV10. 

Warlord: Hit on 2+, 1:3 chance of hitting Body (armour 12) or legs/head (armour 13) would mean you need to roll a 5+ on armour damage (or 6+ if legs and head) to hopefully utilise the shock trait to shut it down, followed by a 3+ if it causes a destructive or devastating hit (or 6+ if superficial) to actually shut it down.
Weapon hits are risky also as they are averagely AV11. 

Warmaster: Hit on 2+, 1:3 chance of hitting Body (armour 12) or legs/head (armour 13) would mean you need to roll a 5+ on armour damage (or 6+ if legs and head) to hopefully utilise the shock trait to shut it down, followed by a 3+ if it causes a destructive or devastating hit (or 6+ if superficial) to actually shut it down.
Weapon hits are risky also as they are averagely AV12. 

So initially it’s good to use it to target Warhounds and maybe Reavers. You could do really good with it and hit a Warhound in a Squadron, getting the shutdown order for one, thereby reducing the overall shields of the Squadron itself. 
Later in the game (if it has survived long enough) you could go after the wounded bigger Titans, utilising the higher accuracy gun to actually target weaker or damaged components for a 4+ hit and better chance of getting that big game shutdown. 
When it comes to receiving damage, they are quite durable, so don’t wrap them up in cottonwool the entire game, have a go at holding them back and first firing (hopefully keeping 1-2 Titans in arc, so if you put one to sleep in first fire, you can have a follow up target to put to sleep too). 



Overall, great fun to game with, whole new dynamic and shakes the game up a bit. Variety with Titans is always great, so let’s hope there are more coming. 

Thanks again for the sample.

Battle Bunnies

Tuesday, 10 May 2022

Imperial Knight Dominus review

Hi all



Games Workshop have sent us the new Knight Dominus box to review (thank you!). The box gives you the option of building either Knight Castellan or Knight Valiant.
I have gone for Knight Castellan which is a longer range Knight in comparison to the Close quarters Knight Valiant. The Castellan has a  plasma decimator with a range of 48” and a volcano lance which is able to reach 80”. 
The Valiant’s conflagration cannon and thundercoil harpoon have a meagre on 18” range in comparison, making the Castellan a long range weapon bed Knight chassis. 
Both variants are equipped with shieldbreaker missile, twin meltagun, twin siegebreaker cannon and titanic feet (but you do get some options to change the secondary shoulder weapon configurations). 





It’s a sizeable kit to build but I found it straight forward and easy to assemble. I’m going for House Ærthegn for my scheme as I want to be using this model at the next Titan Walk (in addition to some extra ones too by then!). 
Obviously Ærthegn sided with Horus during the Heresy, so hopefully I can use them as a Horus Heresy Knight force too. 





As of the new Imperial Knight codex, both Knights have the highest power points values in the book, with Castellan at 31 and Valiant at 30. 



With both options available in one box, I would love to see if people opt to magnetise the separate parts to be able to swap between the two different knight options depending on if you want to play a long or short range game (even if it is just the weapons not the Torso). 

Battle Bunnies 
Honey the Destroyer

Saturday, 7 May 2022

Horus Heresy Open day 2022

Hi all

We attended the Horus Heresy Openday today and thought we would share some pics. 


Met up with Horus . . .



. . . and with some of the other Battle Bunnies and Titan Owners Club members. 

Started the day with a meal at Bugmans!


















The new Kratos is lovely. 




Especially in Space Wolf colours



New Rhino is great too














Spartans were cool too























The special weapon upgrade packs were on show too. 

Dynamic Contemptor! So happy about this!

Tried to get pics with the Cosplayers! 





A cool Kasrkin!


Valhallan!

Colm Corbec (My favourite Dan Abnett character). 




An awesome Incubi! Great to talk to her too. Lots of great advice on Cosplay. Think she was Nate’s favourite. 




Ka’Bandha was there. Can’t wait to paint him!

Lots of people (started to feel like a regular event again). 





Managed to get some time with the new rules :)




Some of the new rules on display to game with. 

Where the Heresy culminated. 



Even managed to paint a few Beakies. 


Great fun and lovely to catch up with the GW event team and Warhammer Community. Louise Sugden was great to talk to with the kids, as was Peachy. 
Would have been great to have seen Andy Hoare and the Specialist Games team and designers so we could go more into the rules, what’s coming and what to expect in the future with timelines etc. 



The books are huge. Not a Campaign book on site though at the moment. Shame they weren’t out to read and flick through. Missed the people working on pages for us to chat to, always felt a bit of a great seeing them too. 

Thanks to WHC for putting it on. 

Lupercal!