Today I'm going to discuss an aspect of the hobby that can be overlooked but really makes our games that much cooler to play - yes, I'm talking about scenery.
With the focus of our hobby being on the armies we build, paint and play - it's only natural that scenery takes a bit more of a back-seat role in the hobby... however, when you compare some of my work in progress pictures to some of the other photos that are shown on the blog that have buildings in them, it suddenly makes the models look more like soldiers as the background sets the scene.
Same really applies in game too, scenery gives you something to fight over - be it a city that you are fighting over, a vitally strategic spaceport you are trying to capture, an isolated skirmish in a forest to disrupt a supplies convoy and so on. The scenery really can add to the narative of a mission by providing a visual aid and as a result make our games more immersive too.
Furthermore, scenery adds to the game mechanically too. From a tactical standpoint, scenery can provide you with cover from enemy fire, obscure your advance by denying line of sight for a turn while you prepare for your next move or force your opponent to commit to a costly offensive to remove you from an entrenched objective. This is why its great visiting places like Warhammer World to play as they have gaming tables to play on and if you get the chance to, I highly recommend booking a feature table as they are simply superb!
What are your thoughts about scenery in general? What kind of scenery would you like to see for games based in the Great Crusade and the Horus Heresy?
Until next time!