Friday, 8 February 2019

Codex Genestealer Cult review

Hello. 


We have managed to get our mitts on the new Codex Genestealer Cults for review. 




Genestealer Cults are possibly what I consider the best looking army in its totality, in the Warhammer 40K Game System currently. The new releases have perfectly filled in and expanded the existing range to a fantastic level. 




The new Codex shares some new information on lesser Cults such as the black and yellow Sons of Jormungandr who are subverting the Thalassi sector and the Behemoid Undercult who ritually Scar their faces, in reverence of Old One Eye. 

Learning about new Chapters/Regiments and Cults are one of the best things about new Codex. 






Locuses 

This new unit acts as a bodyguard for Cult Characters. They are described quite impressively. They have the Quicksilver Dodge special rule (5+) and always fights first in the fight phase even if it did not charge. That’s pretty cool. 




Achilles Ridgerunners

This vehicle is my favourite item from the new range. It looks absolutely fantastic. I hope we see rules for it ported to Necromunda eventually as it is described as a vehicle employed by Geological Surveyors and Mining Guilds. The Heavy mining laser which it sports is especially nasty. 

It has a Flare Launcher too, which means it pretty much gets a 6+ invulnerable save against every wound that is lost. 






There are some great art pages which you expect to see in the Codex. I do love a cult tide. 




Once again, a great Codex from Games Workshop. The Genestealer Cults look amazing.