Friday, 30 January 2015

Forge World Mortalis; MORE TILES PLEASE!!!

Hi all

It has been a fair while since we have seen any additional Forge World Zone Mortalis tiles. With our 6x4 board approaching completion, I have been looking at it and thinking; it is missing a lot of standard ship features. 
We know Forge World has not drawn a line under the range, so I have been sitting and thinking what additional features could we really do with?

Command Bridge. 
All Starships need a command Bridge. Now these are described in 30-40k as vast theatre like areas with many Cogitator and command stations surrounding a central Throne. This straight away removes the possibility of a 1x1 as that would be way too small so would have to be a 2x2. It would also need to introduce the "edge of a Starship" style wall system too, big arched windows would be required on one edge.
They often have a long corridor running up to the main Bridge entrance which would have many sentry systems. This could easily be represented with the standard tiles and sentry towers (sold separately) over the fan square. 
The bridge would also have a door to one side which would lead to a small war room and another to either the Captains Quarters or Navigation Blister stairs.


Navigator blister. 
In most stories there is also a route to the Navigators blister from the bridge, sometimes mounted in the ceiling directly above and other times to one side. It is the place where the vessel's Navigator controls the ship from during it's flight through the Empyrean. It could be represented on a 1x1 tile. Normally they are linked to some fine austere chambers for where the Navigator(s) reside.
It is also widely recognised as the highest room on the ship. 



War room. 
Usually tiered and surrounded by cogitators and pict screens. A large Holographic dais would be in the centre of the room. This tile could get away with being a 1x1 which could be made grander with standard Mortalis tiles and additional Control terminals. 

Captain's quarters / State room. 
All Captains, Primarchs etc would have access to a grand suite where they would reside. Now these State rooms would be quite large to accommodate a significant dignitary, so I would imagine a 1x2 tile. It would have a lavish Gothic Sofa, bed, work station and Computer Terminal. Obviously some Characters would not use such grand chambers (Curze, Mortarion, Angron, Corax, Russ etc) so the Furniture should be movable / or just don't use the tile for those Primarchs. 



Billets / Brig. 
I imagine in 30k / 40k there is not much different between these two types. Functional plain rooms, it would even be questionable if they are required at all. I would love to see a range of furniture for them though. 

Engineering. 
This is where all of the Ship's main systems would be orchestrated / controlled through. It would need to be at least a 2x2 tile. I would like to see it as a Command tile with little or no Plant Machinery, as the bigger ships can have multiple Plasma Reactors which I would put on different tiles. 

Plasma Reactor. 
A large 2x1 tile with a large generator (similar to one of the new Forge World Cityscape tiles). 

Warp drive. 
A very important part to all interstellar vessels. It would need to be a large 2x2 tile. Below is a 40k image of a Warp drive. Obviously this may just be too tall. A shorter variation of this would be perfect. 



Cargo lift.
A large Cargo Lift tile, big enough to hold a Fellblade. With control cabin / terminal. 1x2. 

Water processing. 
A recycling tile with lots of industrial pipes 1x2

Oxygen processing. 
A oxygen processing tile with a series of fans and big Steampunk air pumps (similar to those on the Solar Auxilia Backpack) 1x2

Macro Cannon. 
Ok. These are massive. Depending on the ship housing them they can be enormous or just big. It could be represented on a 1x2 to 2x2 tile. It definitely cannot be the ceiling hung edition below, but could be the slightly smaller one below that which is loaded by sled and Conveyor. It would need to be built into a vessel flank tile. 




Torpedo chamber. 
These can also be recognised as either Gigantic or possible. Some of John Blanches artwork shows Gigantic Torpedoes being dragged by a hundred serfs on bunches of chains, or by a smaller compliment of Serfs with Pringle tube sized munitions. It could be possible with 1x2 tiles but more likely to be 2x2. 

Apothecarium
A medical ward could be achieved with just furniture. I really would like to see those dissecting tables that were released with the Anphellion project make an appearance again. 

That is what I would like to see. What about you?

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Drake Seta


7 comments:

  1. I'm guessing either ain't selling that well, or they simply have other projects taking precedence (Horus Heresy, for instance).

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    1. Blake Spence has been doing some model projects but he has also delved into Scenery the whole way along. He has to do the Throne room on the Vengeful spirit for the final battle with the Emperor. He also has recently done the cityscape Mechanicum tiles with some 3D tech and some Tau suits. I'm hoping to catch up with him at the Weekender.

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    2. Sweet I wonder if that is the rumored Tau Riptide XL can never have enough giant robots/walkers... Are you are able to share where you obtained this info that you are privy to without the Inquisition breathing down your neck... of your disembowed body

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    3. Hello. Was referring to the Tau XV107 R’varna suit which was released early 2014.

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    4. Oh well hopefully the rumours on the Tau titan are true

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  2. I think all of these are good ideas. Not only will they look good, but also they will make for some really interesting narrative battles

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  3. Any attention to the battlefield is interesting and desirable. I want to see them do all kinds of things for the city board too.

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