Monday, 18 June 2018

Siege wall progress 18/06/2018

Hi all. 

Working like a crazy man currently to get ready for the TOC UK 2018 Walk. It’s a pretty damn daunting deadline to be absolutely honest. 11 days to go and I’m still here:




So far I have a total of 16ft of Siege Wall started. I want it to go diagonal across my 36x16ft mat and have a few crossing points for Engines and Knights. I think a wall which has already been laid low may be the best solution fo this event, so I am considering 8 complete sections and 4 broken sections and 1 gate section (each section is 2ft long), which should give me a 26ft Siege Wall. 

I’m thinking that by the end of tomorrow night I should have 16ft hopefully to a stage where merlons have started to be added. Then I need 4x ruined sections and a gate shortly after (hopefully on the 22nd when I have a day off).

Next on my plate are some multi poseable roads to break up the monotony of the board and some ferrocrete sections for Cities and terrain to go on. 

Drake

Sunday, 17 June 2018

Idoneth Deepkin Battletome Review


Hi all


I would like to share with your guys and girls our review of the newest Age of Sigmar Battletome, the Idoneth Deepkin.




Background


The Idoneth Deepkin are a race of aelves that live in the depths of the oceans in the mortal realms. They only come to the surface for one reason, and that is to carry out raids. These raids are not for treasures however, but for mortal souls. They bring the magics of the oceans with them. This allows the sea creatures to swim through the air as if flying.




During the end times, Slaanesh fed on so many aelf souls that he became bloated and weak. As a result Teclis, Tyrion and Malerion, were able to capture him during the Age of Myth. The Dark Prince was tortured and the aelven souls were reclaimed. Teclis used a portion of the souls to remake aelves in the image he most fondly recalled, noble and bright. This did not go to plan however as the aelves grew restless and began to fight among themselves. In an attempt to correct this, Teclis began to purify them to root out the darkness. Fearful for their lives, many aelves fled and were scattered across the realms, seeking solace beneath the waves. Teclis wanted to destroy his creation, but it was his brother, Tyrion’s plea for leniency that stayed his hand. Thus the Idoneth Deepkin were created. 




The Idoneth began to realise that they were cursed, as out of every 100 born only one would survive infancy. This is because the majority were born with withered souls. These were named Namarti. To overcome this, they learnt that they could steal souls from other mortals, and use the souls to ensure longer life for their offspring. This is the reason the Idoneth carry out raids on the surface. 




One thing that the Idoneth value above all else, is secrecy. As a result of this they will go to great lengths to ensure they are never discovered. This includes clouding the minds of any survivors of their raids through the use of sorcery. They even did not know the whereabouts of other enclaves, and they would only meet occasionally at periodic gathering called assembrals, where the leaders of each faction should meet to avoid loosing contact entirely. 




There is a pretty cool story in the Battletome where a army of the Seekers of Slaanesh, while looking for their lost god, chanced upon an Idoneth raid. The Seekers decided to attack the Idoneth, but were defeated when an Eidolon of Mathlann was summoned and killed all of the Seekers and a Keeper of Secrets called Sslish the Depraved. However, as we all know, daemons are immortal. So, a century later, Archaon was able to summon Sslish, and learn the existence of the Idoneth.




With this knowledge, the Everchosen commanded the Skaven Lords of Decay to seek out the Idoneth. What was once the hunter, had now became the hunted. This caused the Idoneth to increase the frequency of their raids, which in turn caused more races of the Mortal Realms to learn of their existence. The forces of Order, tried to form alliances with the Idoneth to help fight back the forces of Chaos. However, The idealistic views often caused conflict and friction between them and the other forces of Order. Some Idoneth enclaves would still raid Order forces for their much needed souls.




Of course, there is a lot of background that I have not covered. Like how the Idoneth bound creatures of the deep to their bidding, the structure of the military and also information on some of the enclaves. 


Rules 


The first thing that should be known about how the Idoneth battle, is the Allegiance Ability called Tides of Death. This brings different abilities depending on what the battle round is. 



As you can see, if timed correctly, these could be extremely effective. There is also an ability called Forgotten Nightmares, which means that missile weapons have to target the closest Idoneth Unit. Very useful when protecting your more valuable units. 




There are some fairly standard Command Traits available, with 2 standing for me. Hunter of Souls which allows the general to re-roll wound rolls of 1. And the Born From Agony which increases the generals wounds by 2. On to the artefacts, as we would expect, there isn’t really any that are game changing.


Each Idoneth Wizard, gets to choose, or roll for a spell on the Lore of the Deep table. 




Personally I like the Arcane Corrasion spell. If you set up correctly, you could inflict 4 mortal wounds right off the bat. 


There is a piece of scenery available to Idoneth players called the Gloomtide Shipwreck. These will only be useful if placed on/near objectives, as it grants a 6+ invulnerable save to friendly units nearby, and also has the chance of inflicting mortal wounds to enemy units nearby.




As with most battletomes, you will get the option of choosing which Idoneth enclave your army is from, each coming with their own abilities. The one that stands out to me is the Dhom-hain. These are a very offensive enclave and can re-roll hit rolls of 1 when they charge, and also re-roll failed wound rolls when fighting a monster. The others do have some cool abilities, and overall these bring great variety and flavour to the Idoneth. 




Next up we have the Battleplans. 2 of these are based around the Idoneth carrying out a raid, as to be expected, one is the Idoneth trying to escape with their plunder of souls while being pursued, and the final one is the Idoneth attacking a ship. These do look like good fun, and they can easily be adapted to fit a scenario if your choosing. 




Lastly, we have the warscrolls. I will not be talking about each one individually, as you can see them all for free anyway, but I will pick out my favourite, which has to be the Eidolon of Mathlann. The unit really fits well in the Idoneth play style as he gets all kinds of buffs when he charges, including healing D3 wounds. Not only that, but he a dish out massive amounts of damage. A real standout and in my opinion, a must for any Idoneth army.




Here is a link to the faction focus on the warhammer community website https://www.warhammer-community.com/2018/06/09/9th-june-faction-focus-idoneth-deepkingw-homepage-post-3/


Overall, I think this army is good. It’s completely unique compared to any other army, with some interesting opportunities when it comes to novels. The only thing I really do not like about them is the flying fish. I honestly think they are a bad idea by Games Workshop, and it would have been much better is they were riding sea creatures that are actually able to walk on land. 


Let me know what you think in the comments down below. 


Take care :-)

A Look at Malign Sorcery

Hi all!

We were lucky enough to be sent a Malign Sorcery set, 2nd edition box and Generals handbook. Today I wanted to have a look at the contents of the Malign Sorcery set!








































For me, it's a really cool set of models. Warhammer Community have done a great post on how they work here: 


I will be looking more at the fluff in a post to come soon.

Stay fluffy

Kaelo


Saturday, 16 June 2018

Community Question: I need to make large bricks. Help!

Hi all. 

So, I am now at a stage where I need to make some large Siege Wall scale bricks for the collapsed/ destroyed sections. 

They need to be 54mm long x 37mm tall and 27mm wide.

I have considered using pink styrofoam or even mdf. As I will need to distress and make a large amount of them I am leaning towards pink styrofoam. 



I am struggling with: where to buy it from, what tool to cut it with? Is there a place I should go to for value for money? Obviously I’m based in UK. 

Any help or advice would be appreciated. 

Drake. 

Friday, 15 June 2018

New Age of Sigmar Website

Hi all

This new Warhammer Age of Sigmar site is designed as a resource for all fans of the game and setting, with guides on how to play, build and paint, and guides to the worlds and armies of the Mortal Realms.

It even has the core rules of the game, free to download!



The team that they have in the videos work very well together too from what I have seen. 

For a person who has their interest piqued with a potential foray into Warhammer, I have to say it seems to be a great place to gain information about the Realms in the Age of Sigmar. 



There are videos which add depth to the Realms too. 


Website is here: ageofsigmar.com

Wednesday, 13 June 2018

TITANIC GAMING MAT!! 36ft x 16ft

Hi all

With Titan Owners Club Walk UK 2018 fast approaching, I am pleased to show my new Bespoke Gaming Mat by Deep-cut Studios. 

Spot the Warhound


It is 36ft x 16ft and merged perfectly. They have done an incredible job and managed to maintain a high resolution too. 



It weighs 15kg and you notice every gram when shifting it. Thanks to Kaelo for the help too. 


Thanks to Gail too who sewed the two 36ft x 8.5ft pieces together perfectly. 




It is now one of my prize hobby possessions!


We currently have 40 Engines scheduled to March on the 30th of June. If you are interested in coming to join there may be some spare spaces please drop us an email and join Titan Owners Club. 

Event info here

Tuesday, 12 June 2018

Legio Mortis Reaver: Death Knell almost complete

Hi all. 

Thoroughly enjoyed this project! It is winding down now which is both awesome and sad. I know another Engine is getting close to being release, and after this I’m going to find it hard not to buy it!



All that is left to do is a few spots of exhaust airbrushing, hydraulic grime, the head optics and the wires by the crotch. 



I have sorted the knee pad out with some white spirits


And the Void Shields are done. 


Just awaiting the banner chain too (hopefully one day this week) and then she will be ready for her photo shoot. 



One other thing. . . I have something BIG!!! to show tomorrow, so please stop by and be amazed!

Drake Seta