Showing posts with label Horus Heresy: Conquest Campaign Toolkit. Show all posts
Showing posts with label Horus Heresy: Conquest Campaign Toolkit. Show all posts

Tuesday, 2 December 2014

Conquest; Campaign Toolkit - Part 2 Warzones


Hey everyone

Khall is back! Today I will look at some of the different types of Warzone described in the campaign toolkit. 

I have always felt that the Battlefields on which we fight need variety to show the differences in theatres of war. I have dabbled in creating my own before but - as with so many things - my scribblings have been lost to the winds of time lol. Conquest has presented the adventurous with many flavours of terrain, both natural and man/xenos made. I am going to go through 3 of my favourites below. Again, I wont be giving too much away.

Frozen Wasteland:
I love the idea of a snow covered battlefield with natural perils for your army to contend with. The rules for the frozen wasteland attack the effectiveness of some units if they fail a toughness test and has a really nifty change to the Gets Hot special rule. Vehicles and tanks are not exempt from the cold and as such, difficult terrain tests are harder to make successfully. My favourite rule though is a portrayal of the colds effect on close combat attacks. I think that snow will become an awesome and welcome addition to our boards...


Rad Wastes:
This is the ruleset devised for battles on a toxic world. In the description it mentions the outfall from orbital bombadments, orchestrated to scour all life from a planets surface....bleak eh? So, I like this one because it only effects people who are not prepared for the harsh environs! It pays to plan strategically which is another level of immersion. There is also a 5" rad-phade blast which is randomly allocated to a player once per turn! Awesome!


Blackened Lava Plains:
Kind of an obvious one. The special rules in these battlefields can have a nasty effect on your terrain...don't get too close, it will mince through your marines! Furthermore, any unit that is not embarked in a transport is susceptible to toxic fumes! Love it!


I think the next step will be to make certain legions more effective in different terrain conditions - something I plan on looking at. For example; should Salamanders be effected by toxic fumes etc? They come from Nocturne which is basically a massive deathtrap! I certainly want us to consider these scenarios when selecting which legion is used for compliances.

I think they are all great and really add another level. My favourite is probably the Frozen Wasteland; its just too cool (ha!) to not get engrossed in. Which is your favourite? I hope you have enjoyed my ramblings. Please stay tuned for my look at Strategic Objective Traits - coming soon :)

Khall

Saturday, 29 November 2014

Conquest; Campaign Toolkit - Part 1

Hey Bunnies!

So the dust has settled on another massive book release from Forge World and I have to say it is one of the best so far!


I have to say that I was very excited when Alan Bligh announced that their was a Campaign toolbox inside - that would help groups conduct their own stories in the Age of Darkness. Even though this is not directed towards the Great Crusade, we will be using it in our campaigns - maybe with some small homebrew changes. 

Today is going to be the first part in a series I will do discussing the toolbox. I will not be giving too much away - seriously, go buy the book you won't regret it - but I will be looking at how the group will use this fantastic tool.

Running a Conquest Campaign:

The first thing to do is work out the amount of players and who is on which side. We will predominantly be using Imperium vs Other (Laer, Eldar, Orks, Hrud etc) during our Great Crusade, but it is actually designed for Loyalists vs Traitors. I like that the sides don't need to have the same amount of players as it will enable multi-legion compliances! Epic...

The campaign's size and depth is determined by currency known as 'Reserve points'. At the start of the campaign everyone has the same amount of points which measures the amount of manpower, ordnance etc that a player has at his disposal.

The campaign system itself is designed for one of the Heresy Era factions (Legion, Mechanicum etc). As our campaigns will be from the Imperium's perspective, I don't see much of an issue to use it with other, non-Heresy armies. If we want to design progression and Strategic traits for a Corsair Prince who escaped a Night Lord ambush, then we will tackle it when required (pretty exciting too actually lol!)

That's all I will say for now. In my next  post I will look at Warzone Creation. 

Ciao for now

Khall