Showing posts with label Ikthelion Orthos. Show all posts
Showing posts with label Ikthelion Orthos. Show all posts

Friday, 26 April 2019

Back to the Heresy


Hi Everyone,

Just a brief post from me this week; you may have noticed a couple of updates of mine creeping into the weekly progress report and I thought I should outline what projects I’m working on at the moment!

I’ve taken quite a break from the hobby since the completion of my Iron Warriors, and just haven’t really had the time or drive to paint much. When Darien mentioned he was starting a new project though, I thought now would be the time to get back into the hobby and back into posting on the Battle Bunnies again.

At the moment, my main focus is going to be getting an Ultramarine army together; this will be for both Horus Heresy and 40k, so expect to see updates from both – but don’t worry, it’ll mainly be Heresy on here! The plan is to try and get these up to a small gaming size very quickly and then focus on creating narrative battle reports.

Let's be honest - the best bit of the Horus Heresy is seeing two fully painted armies tearing chunks out of each other on the tabletop!

I’ve also been persuaded (bullied, cajoled and pressured…) into taking part in the upcoming Throne of Skulls Horus Heresy Doubles by Ahmose Setu, on the condition that I bring a completely new painted army. So as I’ve left it so late in the day before starting, I’ve devised a Talons of the Emperor list with only 12 models… More on that soon!

Anyway, enough about me – what projects are you working on at the moment?

Ikthelion

Tuesday, 24 October 2017

Battle Bunnies Lords of War 2017

Hi all,

My Thousand Sons project is gradually running down and I am slowly starting to run out of steam.  Needless to say, my attention is now focused on my next project.


With both my Death Guard and Thousand Sons army, I very much approached them from a hobby perspective and let my list grow organically, purchasing any old model which took my fancy.  Whilst this approach proved to be immensely fun, I suspect it is somewhat responsible for my rather impressive loss to win count, which is heavily slanted towards loss.


I think I have managed one victory with my Thousand Sons in about twenty games!  I am the first to admit that I am not the best gamer (obviously), nor do I game to win.  However, suffering defeat after defeat is rather demoralizing. 

I like to think that my Thousand Sons are a big improvement compared to my Death Guard in terms of painting and hobbying and I am keen to continue this theme with my next legion.


I was fortunate enough to go on the last MKA Tank course, where I had a go at painting a Sons of Horus rhino.  Needless to say, I was over the moon with the results.  As soon as I got home I stripped it so I could redo it and practice the new techniques I had learnt.

It goes without saying that my next legion is going to be a traitor XVIth force. 

I thought this would an excellent opportunity to try to bully the other Bunnies into starting a new force (it didn’t take much), hopefully allowing all of us to advance our fledgling forces in increments and have lots of games!


Without further ado, the runners and riders of the Battle Bunnies Lords of War 2017!

Ahmose Seuk
Sons of Horus
Drake Seta
Vlka Fenryka
Hector Cyphas
Custodes
Castiel Druas
Alpha Legion
Ikthelion Orthos
****Redacted****
Darien Vasco
****Redacted****


The aim is to complete 750 increments, with the first lot due by the 01/02/2018.  The ultimate aim is 3000 points.  The caveat for the first round is a minimum of  one HQ and one Troop.


Stay tuned for updates soon!

Saturday, 30 September 2017

Deciding on a New Legion

Hi all,

You may have seen from the last couple of Weekly Progress Reports and my last post that I’ve reached a point with my Iron Warriors where I’m intending on pausing them in favour of starting a new Legion project to mix things up a bit. My Iron Warriors have done me proud and at provide me with a 3,500 point gaming army. But it’s time for a change.


As the blog’s resident hobby butterfly, changing army projects is something I’m familiar with (and quite good at if I do say so myself); the bit I’m not so good at is sticking with the new project once I’ve decided to do it! To try and make sure that I stay motivated with my next Legion project, I wanted something that plays very differently to my Iron Warriors. I’d narrowed the selection down to a handful of Legions which I’d had some interest in; the Ultramarines, Blood Angels, Night Lords and Word Bearers. To help make the final decision, I looked at the following areas:

Allegiance
Whilst this isn’t necessarily the make or break decision for the entire project, I was leaning toward a loyalist Legion from the outset; the Bunnies have a number of campaign projects planned over the coming months, and having a Loyalist legion to counterbalance my Iron Warriors gives us a little more flexibility as a group. So while I wasn’t ruling out the Traitors at this stage, it was something I was going to bear in mind throughout the process.

Background
For me, this is one of (if not the most) important aspects of choosing a project; I’m the type of player who has to be emotionally invested in an army – I don’t see the attraction to playing a powerful army without really liking the background for them. As part of this, I looked at the character of each of the Legions, as well as the named individuals in the Horus Heresy book series. Sadly, I really like the background of all four Legions that I was considering, so this wasn’t too much help!

  
Colour Scheme
It’s at this stage I realised that I’ve clearly got a thing for red (Blood Angels & Word Bearers) and blue (Ultramarines & Night Lords)… But at any rate, I wanted a colour scheme that I could reproduce consistently across the whole army. I’ve recently started using the Vallejo paints along with an airbrush, so I was looking for a colour that I could apply mostly with an airbrush just to speed up the whole process.

Models
This is quite an important one; the look of unique units and the general army aesthetic are one of the key things I look for in a project. The Legions that I had in consideration all have a fairly distinct look from each other; I know that we haven’t seen the models for Blood Angels yet, however, the art that has been produced is a fairly good indicator. Word Bearers clearly have a lot to choose from when it comes to unique units and characters. Ultramarines only have the one unique unit currently, but the others are quite simple to convert. The Night Lords have their Night Raptors models, and the Terror Squads would be straightforward to represent with the existing range.


‘Typical’ Playstyle
This is where we start to see more of a divide between the Legions that I’ve been considering. I was looking for something which plays very differently to my Iron Warriors, especially around using different types of units such as Drop Pod, flyers, Land Speeders or bikes and jump packs. The Ultramarines began to show as potentially being very similar to the Iron Warriors in that they’re a very ‘conventional’ Legion when it comes to list building – They even essentially share a unique unit!  I’m not one who believes that certain Legions should only be played certain ways; the Death Guard would have carried out the occasional lighting raid, and the White Scars may have been forced to defend a fixed position - I’d like my new Legion to be flexible enough to be able to field different types of list where possible.

Rites of War
Each of the four Legions bring a pair of unique Rites of War. I was really quite taken with the Night Lords’ Terror Assault and The Last of the Serrated Sun from the Word Bearers; both provided a very different approach to gaming than my Iron Warriors. I also particularly like the Day of Revelation Blood Angels rite of war; who wouldn’t like the idea of the Emperor’s angels descending on plumes of fire to bring illumination to the foe?


So after carefully considering the above points, I discounted three of the four Legions I’d been thinking about. The first to go were the Night Lords and the Word Bearers; though I love the look of these two Legions I really wanted a loyalist legion to offset my Iron Warriors. I liked the idea of converting up each of the Night Lords with trophies and chains to make them really individual, but I don’t have that amount of time to dedicate to the hobby, and I could see myself not making progress as quickly as I’d like to and becoming disheartened with the Legion.

Second were the Word Bearers; again, a fantastic looking Legion, but I’d want to do them with a massive number of cultists, militia and downtrodden scum (I mean… willing volunteers); as well as really going to town on the Chaos element of the army. I’d want to include Daemons alongside them, but I feel this could drag a lot of focus from what I really want to be a Legion project… I’m not saying never, and may come back to these one day…

This left me with the Ultramarines and the Blood Angels. I’ve always been a fan of the Ultras; they were my first 40k army many years ago, and I really like the background to them. The Blood Angels are a fantastic looking army in 40k, and I’ve always had a soft spot for them. In terms of making a decision for my next project, I went back and forth between these two Legions for quite some time (most likely winding up Ahmose and Darien as I agonised over the decision!). Eventually, Ahmose suggested I paint up a Blood Angel just to get it out of my system; I’d already painted up an Ultramarine in Mk 4 plate, so it seemed fitting to stand them side by side.


Now, I really enjoyed painting both of them up, but I’ve decided to go with the Blood Angels (he has been line-highlighted, they're just a lot more subtle than the Ultramarine!)

The Ultramarines are a great Legion, but their Legion Rules, Rites of War and even Unique Units (I’m looking at you Fulmentarii!) produce a Legion which is somewhat similar to the Iron Warriors. The Blood Angels favour a different style of play and their Day of Revelation Rite of War places an emphasis on units that I’ve not really used before. Eventually, I’ll be able to play through the story of Signus Prime with them, and the Siege of Terra will be awesome when we get around to it.

So… fingers crossed Angelus arrives sooner than later…

Well, that’s the very long-winded way that I’ve gone about deciding on a new army – how did you pick your Legion? Was it as painstaking a process as mine?!

Cheers!


Ikthelion

Thursday, 21 September 2017

An Army Review and Projects New

Hi All,

As you may have seen from the most recent Weekly Progress Report, I’ve been looking into starting a new Legion as my Iron Warriors are sitting at a fairly happy amount of points and I’d like a second army that plays differently to them. Before I go rushing off into exciting new projects though, I thought I’d take the time to go back through the Iron Warriors who are by far the largest painted army I’ve ever amassed (Usually I’m struck by a bad case of hobby butterfly and can’t stick with a project for long!).


I was shamelessly bullied into building a Heresy army by Darien, who I hold solely responsible for the ruinous amounts of cash Forgeworld now extracts from me! I started out with a fair few models at once, which in hindsight was not the best idea. I painted a few Tactical Marines up before quickly becoming bored and looking for another project, which meant that the army was stalled for quite some time before it got going. The army pre-dates the Burning of Prospero, so there's a lot of resin!


I soon bullied Ahmose into starting Heresy as well, and before long I was having regular games with both he and Darien; I found this was a great way to keep up the painting motivation and the army progressed a little more steadily. Ahmose and I signed up for the Heresy doubles event at the start of the year, and I suddenly had to have 1000pts painted up and ready to game; with about a month to go, I started painting them properly and managed to have the army completed in time to get utterly crushed at Warhammer World…




My crowing achievement has to be spending weeks and weeks gathering enough plastic Cyclone Missile Launchers to build my ten Tyrant Siege Terminators, then painting them all up just in time for Forgeworld to preview their own kit...


Unperturbed, the army carried on growing and I eventually painted my very first Primarch – They’re amazing kits; if you’ve not done one, you really should!


I decided to convert up a model as my Warsmith, and after lots of planning, Astraeus Dyradon was created… next time I’ll use bits from a smaller number of kits!


I continued to get regular games in with the army and they’ve slowly crept up to around 3500 points of painted models…



It's at this stage I find that I don't actually have a full army photo of them... I don't have a board at home so you'll have to wait until I next visit Warhammer World and borrow one of their tables!

At present, the army stands as:

Perturabo
Warsmith
10 Terminators
20 Tactical Marines
Contemptor
Leviathan
10 Havocs
10 Tyrant Siege Terminators
Spartan Assault Tank
2 Rhinos

The Iron Warriors have been a brilliant project to catapult me into the Horus Heresy; I've learned a lot from doing them, and will be making some changes to how I will be approaching my next Legion project. I may add more to them over time, but for now, I'm pausing the project to focus on something new.

Looking back through the photos of the army has been quite fun, and I've picked out only a handful here; I'll certainly be taking plenty of photos of my next project, which I'll be discussing in my next post!

Cheers

Ikthelion

Thursday, 7 September 2017

Doubles or Nothing

Hi All,

I wanted to take the time today to talk about the upcoming Horus Heresy Doubles Event at Warhammer World in November; Ahmose and I picked up a ticket on Monday and we’ve already started the planning phase.

We attended the Doubles Event earlier this year, and while we had a great time, we didn’t pull off a single victory over the weekend – something we’d like to change this time around! Last time, Ahmose and I took Death Guard and Iron Warriors; while the Legions get on from a background perspective, our lists were ultimately too similar and we suffered from a lack of diversity and speed across the army which led to us surrendering board control too quickly and losing out on the Maelstrom objectives.

My army for the last Doubles event (Though I didn't have so many Siege Tyrants!)

There are a couple of major changes to this event from the last one; the games are not Maelstrom Missions this time around, the Force Organisation Chart is the standard Age of Darkness (rather than the custom one they used before), the Allies Matrix is in full effect, and the scoring system has changed to place less weight on Favourite Game votes.

The change that is going to have the biggest effect on our armies is the Allies Matrix; sadly the Iron Warriors and Thousand Sons do not get on with each other. The Allies Matrix and the Event rules mean that none of our units count as scoring, which is going to put us at a bit of a disadvantage as we stand. We’ve figured that there are two approaches that we could adopt to this; either design lists with our current Legions to minimise the effect, or the nuclear option of starting new Legions that are better allies on the Matrix!

So, are you going to the doubles event in November?  What Legions are you taking, and what are you doing to prepare for it?

Cheers

Ikthelion & Ahmose

Monday, 7 August 2017

Spartan Assault Tank

Hi All,

I’ve finally gotten around to finishing up my Spartan Assault Tank which I run for my Cataphractii Terminator Squad (and usually my Warsmith or Perturabo too!). I’ve had the kit for quite some time and despite it being partially finished for ages, I decided to pull my finger out and finish the kit.


The Spartan is a great model and it’s a fairly massive kit too – it’s the biggest resin model that I’ve built so far and it was pretty daunting when I first got the box as I hadn’t been working with resin for that long at the time!



I’ve learned that the only way to run the Spartan is with all the upgrades, you’ll want a Flare Shield, Auxiliary Drive and some Armoured Ceramite to ensure you get to where you want to go. It’s an expensive model to begin with and there’s no point in skimping on the upgrades once you’ve laid down more than 300 points for the barebones model!



My experience of fielding the Spartan is that your opponent will either focus a disproportionate amount of firepower on it, leaving the rest of your army untouched, or will largely ignore it and deal with its contents when they arrive. Either way, it always tends to have an impact on a game!



In larger games, I run my Spartan with Perturabo, a Terminator Warsmith and 10 Cataphractii Terminators with plenty of upgrades to go around, which sets me back around 1570 points... ouch!!

How do you field yours, and what do you put inside it?
Cheers!


Ikthelion

Tuesday, 25 July 2017

Iron Havocs - The Heaviest of Support

Hi all,

I wanted to share some pictures of my Iron Havocs which I’ve recently finished and have field-tested in a few games, most recently against Darien’s Sons of Horus 1st Company. I’m pretty pleased with how the models have turned out, and finishing them up has put me at 3500 points of painted Iron Warriors. They were painted in the same way as the rest of my army and went together over a couple of days of intensive hobby.

  
As they’re Iron Havocs and not just a Heavy Support Squad, I wanted them to look different enough my Tactical Squads (who run around in Mark III plate), but needed them to have enough similarities that they retained a unified feeling with the rest of the list. In the end, I decided to build them from Mark II armour, but with a fair few Iron Warrior specific heads in the squad, and Mark III shoulder pads so that they still looked bulky. The Sergeant was given the same helmet as my Tactical Sergeants to retain some uniformity across the army.

  
When it came to arming the squad, Darien pointed out that Missile Launchers are a perfect choice for the unit, being just a few points and coming with Frag, Krak and Flak Missiles as standard; but then I saw the Ryza Pattern Las Cannon Set and the decision was made. It was only afterwards when I started using them in games that I realised that 10 BS5 Tank Hunting Las Cannons with -1 to enemy Cover Saves was somewhat… antisocial! In many ways this is counterbalanced by the fact that they are just as squishy as regular Tactical Marines and if they move, they’re down to Snap Shots. This makes their deployment absolutely key, as each turn you spend repositioning is a turn of shooting effectively wasted.

I’ve predominately deployed my Iron Havocs against Darien and Ahmose who are my most regular opponents; they always seem to have an impact on the game. If I deploy first, I’ve found that people tend to deploy as far away from them as possible, which limits their shooting, but sometimes that can be useful for me as it buys a considerable amount of board control. They always attract a lot of attention, and often people will put a lot of effort into killing them off!



They performed well in my game against Darien recently; he designed a custom scenario for us to play and we made use of the massive 12’x6’ bridge board at Warhammer World. He’ll be posting a write up for the game soon.

I’ll most likely be taking my Havocs (maybe not all 10!) to the Throne of Skulls next month; I’ll let you know how it goes!

Cheers

Ikthelion

Monday, 12 June 2017

Index: Imperium 1

Hi all,

I wanted to share some thoughts about the Index: Imperium 1 book that I’ve been reading through. Darien has done a great write up on the Xenos 1 and 2 books, which you can read here if you missed it. Sadly I’ve not managed to get any games in with the new rule set, but Darien’s post covers most of the changes and has generated a fair amount of discussion.


The book itself is really nicely laid out, and I quite like that they’ve included both the Power Ratings and the more conventional points system that we’re all used to. The simplicity of the Power Ratings is great as it allows you to quickly build a list on the fly to get a late-notice game in against an opponent. My only concern with the Power Ratings is that they could be open to some abuse, as you only appear to pay for models in most instances, not upgrades; a 10 man Space Marine Devastator Squad has a Power Rating of 11, regardless of whether they’re equipped with Heavy Bolters or Lascannons. I think this system will come into play more often for more friendly games than anything else, as you’ll be relying on your opponent not to be “that guy” who squeezes every little bit out of the rule set he can.

I think the community will mostly make use of the more conventional points system for pickup games; this is more granular than it ever has been before and actually requires a little bit of time to wrap your head round in the first instance. The points systems for models are not with their profiles – it took me a little bit of time to find them, especially as Index: Imperium 1 is such a big book! They’re all hidden away at the back of the book in an appendix. The majot change here seems to be that you’re buying your models naked now, and then need to apply any costs of the equipment they come with. For example, I want to field a Grey Knight Strike Squad. Each model is armed with a Storm Bolter, Nemesis Force Sword, Frag, Krak and Psyk-Out Grenades. Therefore I would need to pay the points a Strike Marine (19 points), and then pay the points costs for each item of his equipment as listed in the appendix; however, if I were to equip a Strike Marine with a Psycannon, then I wouldn’t need to pay for his Storm Bolter or Nemesis Force Sword. It’s going to take a bit of getting used to, but I quite like the way they’ve approached it.


I was really pleased to see that they’ve included entries for pretty much every Space Marine model they’ve ever produced in the book… Are you the owner of a now-defunct Tyrannic War Veterans Ultramarines army? Rejoice, for come the 17th of June, you’ll have rules for your beloved models once again! Got a Terminus Ultra you converted back in the day? Fear not, it’s back (and it’s nasty!). The Fortress of Redemption even snuck into the Dark Angels section of the book!

The biggest bit for me from reading through the book and the core rule book is the freedom that Imperium Armies will have to create some themed lists (Sorry, Xenos!). Units now have multiple Faction Keywords and all units within a detachment must have a common Keyword. For example, an Ultramarines Captain will have the Keywords Imperium, Adeptus Astartes and <Chapter> (which would be replaced with Ultramarines in this instance). From what I’m reading, that means that you could field an army with Imperium being the common Faction Keyword for a Detachment, borrowing units from different Chapters, and even the Astra Militarum, all within one Detachment. This is balanced by the fact that most characters’ abilities will only affect units of their own more specific Faction, so the Captain has an ability that only affects models from his own <Chapter>; your Ultramarine Captain will not be buffing your Blood Angels Assault Marines (Why would they listen to a jumped up Ultrasmurf anyway?!), and your Astra Militarum Commissars will not be “inspiring” your Deathwatch Killteams.


So where does this leave things for me? Well, it allows me to recreate one of the armies that I used to play way back in 3rd Edition – Daemonhunters! I can finally put together an Inquisiiton-led strike force of Grey Knights backed up by disposable… I mean… valued… Storm Troopers, without having to carry around 4 different Codices and make use of multiple detachments! I appreciate this will not really be the most powerful army going forwards, but it’ll look cool and I’ll be able to relive the glory days of 3rd Edition!



What are your thoughts on the new edition?

Tuesday, 30 May 2017

Battle Report: The Battle for the Vengeful Spirit



The metal decking of the Vengeful Spirit rang with the armoured footfalls of the Iron Warrior boarding party as they advanced on their objective which had been determined by their Primarch, Perturabo. The corridors and compartments they were moving through were virtually deserted, the human ratings long having fled from the Astartes tearing their way through the ship. The corridors were dimly lit with flickering emergency lighting, the sustained bombardment of the Iron Blood having knocked out main power in this section of Horus’ flagship; the decks shook as the Vengeful Spirit continued to receive fire from the Iron Warrior fleet.

Sergeant Pertinax fired his bolter on full auto at the sea green armoured forms ahead of him; the Sons of Horus were taking cover in a doorway and returning fire at the Iron Warriors who were advancing on them. Pertinax waved one of his marines forward and watched as the Iron Warrior threw a demolition charge down the corridor; barely a second later the Sons of Horus’ position exploded in a shower of debris and bodies. The Iron Warriors immediately broke cover and sprinted towards the Sons of Horus, dispatching the few survivors with close-ranged bolter rounds. Pertinax’s squad continued through the doorway into a wide chamber beyond, his Iron Warriors moved forward to secure the compartment without having to be ordered to do so. Pertinax went to the centre of the room and detached the locator beacon which had been mag-locked to his thigh; he placed it on the floor and sent a signal back to the Iron Blood.

A small nimbus of light formed above the locator beacon, growing in brightness and size as the air pressure within the compartment increased; there was a flash of light and a loud bang as the teleport was completed. Pertinax and every Iron Warrior in the room dropped to one knee as Perturabo, the Lord of Iron, stood before them. The Primarch was surrounded by a Terminator bodyguard, as well as Tyrant Siege Terminators and even two Dreadnoughts – Pertinax did not think that it was possible to teleport Dreadnoughts, but he had long ago learned never to underestimate his Primarch.

Perturabo's boarding party teleports aboard the Vengeful Spirit

Pertuarbo stepped forward and gestured for the kneeling Iron Warriors to stand, he had no time for formalities in the midst of a boarding situation; he knew that his brother Horus would already have arranged a counter attack and that speed would be the deciding factor between success and failure. He swiftly divided his strike force into sections and outlined their objectives; four power regulators which were essential elements of the safety systems that prevented the Vengeful Spirit’s warp drives from overloading. Destruction of these regulators would allow other boarding parties to engage the warp drives, causing catastrophic damage that not even a Gloriana class vessel could survive.

Perturabo turned to the Warsmith who had accompanied his boarding party, Astraeus Dyradon; The Bastard was not his preferred choice of second in command, however, Perturabo’s other officers were leading boarding parties throughout Horus’ flagship and Dyradon was the only senior officer available at the time – sometimes it payed to keep those you couldn’t quite trust close. Perturabo directed five of his Terminators to accompany Dyradon and to strike out for one of the power regulators, Pertinax would target the second regulator and the Primarch himself would lead the main thrust for the final two.

Perturabo's warriors advance throughout the Vengeful Spirit

Reports started coming in across the Vox network of black and red armoured Sons of Horus engaging Iron Warrior boarding parties; The Warmaster had clearly decided to commit his Terminator elite, the Justaerin, to blunting the assault on his flagship. Perturabo ordered his warriors to advance with alacrity; their only hope was to reach the objectives before the Justaerin had the opportunity to stop them.

Horus' Terminator Elite arrive to stop the Iron Warriors

Pertinax’s squad stormed down a corridor at full battle pace, the Primarch’s command ringing in the ears of every Iron Warrior; speed is essential to victory. The ship continued to shake from the void battle outside, but the Iron Warriors were making good time. As they closed on their defined objective the auspex pinged shrilly, it was picking up six life signs advancing on their position. As one the squad hefted their bolters and prepared combat attachments; the battle was sure to turn into a bloody melee if the Sons of Horus were going to try and stop them reaching their objective. As Pertinax rounded a corner, he saw the power distributor housing on one of the walls – he also saw six Justaerin Terminators advancing on his squad. As the remainder of the squad joined him, the Justaerin opened fire with their weapons. Pertinax voxed the Primarch to request an additional squad to assist in securing their objective and overcome the Sons of Horus who had appeared; Perturabo’s response was short and blunt, there would be no reinforcements and he expected Pertinax to destroy the power distributor by any means.

Pertinax's Squad come face to face with the Justaerin

As Perturabo severed the vox link, he knew he had most likely consigned Pertinax’s squad to certain death, but the lives of ten Iron Warriors was a fair exchange for the opportunity to cripple Horus’ flagship. He and his Terminator bodyguard advanced on their two objectives, followed by the Contemptor and Leviathan Dreadnoughts that he had brought with him. Moving these war machines via teleportation was dangerous and risky, but had been the only option available to him to ensure that he had heavy supporting units on hand for his assault; the alternative would have been to have sent them in boarding pods with the first wave, most likely resulting in them being damaged and having their ammunition depleted prior to his arrival. The complex systems of The Logos, Perturabo’s masterfully crafted suit of armour, detected a nearby teleport flare; he knew that there were no more Iron Warrior units to arrive so surmised that it must be additional Sons of Horus forces. Deep down he had a feeling that it must be Horus himself; The Warmaster was given to dramatic gestures and his favoured tactic was the Spear Tip. Somehow Perturabo knew Horus would come for him before this battle was done.

In the flash of a teleportation flare, the Warmaster arrives to command the situation personally

Astraeus Dyradon advanced up another corridor with five Terminators. He was enormously pleased with himself for being handpicked by the Primarch for this mission; he would do all he could to prove himself to his lord and master. The auspex was picking up several life signs at the next junction, just as five Justaerin rounded the corner. The Justaerin were already firing, their Combi Plasmas slaying three of the Iron Warrior Terminators, and their Heavy Flamer adding insult, if little injury. Though Dyradon and his squad returned fire, the Justaerin were upon them in no time at all.

The Bastard and his Terminators are set upon by the Justaerin

Pertinax knew the situation was getting desperate; a thrown grenade had done little more than scorch the paintwork of the power distributor; clearly they were shielded against blasts. The squad advanced through the hail of fire the Justaerin were throwing at them, trusting their Mark III plate to hold back the worst of it. One of Pertinax’s marines reached the power distributor, tearing at the armoured housing before punching a grenade deep into the inner workings of the device; it exploded spectacularly. Though they had achieved their objective, Pertinax realised that they had been trapped by the Justaerin, who had launched themselves at the Iron Warriors. Pertinax’s marines fired their Bolters on full auto, however Cataphractii plate was virtually immune to small arms fire and nothing would stop the Sons of Horus veterans reaching the Iron Warriors now.

Pertinax and his squad open fire on the Justaerin

Perturabo was monitoring all his warriors' visual feeds as he advanced; he had dispatched five or his Tyrant Terminators to take an objective and they had been engaged by yet more of the Justaerin; there had been a brutal but ineffective firefight, and the squad was now engaged in close combat on the threshold between two compartments, limiting both sides ability to do harm to the other. Dyradon had engaged another squad of Justaerin in close combat, whilst Pertinax had secured his objective. The Primarch noted that Pertinax’s squad would not survive their battle with Horus’ Terminator elite unless he sent additional units – he closed the visual feed and vox link to Pertinax; he had no one to send, and Pertinax was no longer of use to him.

The Tyrant Siege Terminators provide fire support to their Primarch

The Leviathan that Perturabo had brought with him advanced around the corridor; Perturabo could see form the Dreadnought’s visual feed that his brother Horus had indeed arrived, with yet more Justaerin and even Dreadnoughts of his own. The Leviathan opened up with all his weapons, the incendiary fury of its Phospex Launcher burning through the plate of one of Horus’ bodyguards even as they charged down the corridor towards the Iron Warriors war machine. The Tyrant Terminators still with Perturabo sent a veritable horde of Krak missiles slamming into the body of the closest Sons of Horus Contemptor Dreadnought, causing the behemoth to explode even as it tried to draw a bead on the Iron Warriors Primarch with its Multi Melta.

The Leviathan opens fire on the Warmaster and his bodyguard

Dyradon brought his spear about himself, swinging the blade in wide arcs and punching it through exposed joints and cabling of the Justaerin warriors stood before him. His remaining two Terminators were doing little for him other than getting in the way; he had to push on to his objective. He had also been given command of a Tactical Squad who he had sent via a different route; he was hopeful that he could draw the Terminators’ attention for long enough to allow the line troops to secure the objective.

Dyradon and his Terminators fend off the Sons of Horus' assault

Pertinax knew the situation was desperate; half his squad was dead already and the Primarch had severed communication with him. His remaining men were throwing everything they had at the Justaerin, but to no effect; in reply the Justaerin were methodically killing the Iron Warriors one by one. Pertinax found himself facing a Terminator wielding a huge axe; he clenched his Power Fist and swung it towards the faceplate of the Son of Horus, but to little effect. In reply the Terminator cut low, the Power Axe easily slicing through his left leg, severing it midway through his thigh. Pertinax fell to the floor, just in time to see his last remaining warrior being shredded by a Justaerin with a pair of Lightning Claws. He tried to bring his bolter up to fire at the axe-wielding Terminator, but it was kicked out of his hand; the Terminator stood on his chest before levelling its Combi Bolter with Pertinax’s face. Pertinax could do little more than stare at the barrels of the weapon and curse his own Primarch for abandoning him to this fate before the weapon was fired.

Pertinax and his men prepare themselves for the end

Perturabo watched as a Sons of Horus Contemptor opened fire at the Iron Warriors Leviathan with its Kheres Assault Cannons, ripping the larger machine’s front armour open with apparently little effort. There was a sudden boom and the deck shook far more violently than it had done previously, the Iron Warriors fleet was clearly causing significant damage to the Vengeful Spirit. Many of the Iron Warriors and Sons of Horus stumbled at the sudden shaking, Perturabo’s charge faltering for the briefest moment. Horus capitalised on this sudden pause in events, directing his Justaerin to open fire on Pertuarbo’s squad, he and his men charged in and the battle was joined. Just before he dismissed all his visual feeds to focus on his fight with Horus, Perturabo could see that Dyradon was still fighting in close combat, and that the last members of the squad of Tyrant Terminators he had sent towards one of his objectives had finished their fight with the Justaerin, but were in no condition to advance and destroy their power distributor. It would be down to him.

The Tyrants and the Justaerin slug it out in the close confines of the Vengeful Spirit

Dyradon swung around and plunged the tip of his spear through the eye slit of one of the Justaerin before him; the warrior dropped as if poleaxed. The sudden shaking of the ship had cost his remaining two Terminators their lives as the lost their footing and were set upon by Horus’ warriors. He had not gone down, and had capitalised on the situation. He put a close range bolt round through the damaged chest plate of another of the Justaerin, and shoved his spear through the knee joint of the final Sons of Horus Warrior. As the red and black armoured Terminator fell to his knees, Dyradon activated his servo arm, manipulating the limb to grip the helmet of the injured warrior and to crush it with overwhelming force. He then set off towards his objective yet again, voxing through to the Tactical Squad he had been given command of to advance – he hadn’t even bothered to learn the Sergeant’s name.

 Covered in the blood of the fallen, Dyradon pushes on towards his objective

 Dyradon's Tactical Squad advances via a different path, hoping to avoid the Justaerin

Perturabo had known that Horus would come for him; the Warmaster charged in with his Justaerin and seemed to ignore the lesser Iron Warriors in favour of challenging his brother. Perturabo’s Terminators fought hand to hand with the Justaerin and even the badly damaged Leviathan came to support its Primarch. Horus swiped at Perturabo with his talon, spitting curses at his brother for betraying him. Perturabo tried to dodge backwards but the talon cut through his chest plate and severed some of the servos housed within, slowing the Iron Warriors Primarch slightly. He struck back with Forgebreaker, grimly aware that his warriors were dying around him; Horus deflected each of the blows with his mace. Suddenly there was a violent explosion as one the Justaerin plunged a Chain Fist into the power plant of the Leviathan; the resulting detonation killed yet more of the Injured Iron Warriors Terminators, leaving their Primarch alone with the Warmaster and his bodyguard.

The situation turns desperate as the Warmaster intervenes in the fight

Perturabo prepares to fight his brother

Dyradon grunted as Plasma shots from yet more Justaerin burned into his chest plate – How many of them were there? He stumbled slightly and five more Terminators were upon him. Dyradon shoved his spear through the heart of one of the Justaerin, bringing it out and using the energised edge of the blade to cut through the arm of another, surely crippling the warrior. He turned to face the third of Horus’ warriors when he felt a sudden cold pain in his chest; he looked down to see another of the Justaerin had plunged its Lightning Claws through his back, the points of which were protruding from his breastplate. Dyradon lost strength in his legs and dropped to his knees, letting go of his spear. He coughed up blood and brought his head up in time to see the black and red armoured Terminators closing in around him, energy fields around their weapons flaring into life.

Astraeus finds himself outnumbered by another squad of Justaerin

Perturabo knew his boarding action was at risk of failing; his body guards were dead and his injury was sapping his strength. He lashed out again with Forgebreaker striking the Warmaster on the shoulder with the flat of the hammer, forcing him back, visibly concussed. Perturabo was joined by more of his warriors as the Tyrant Terminators who had been supporting his advance threw themselves at the Sons of Horus with reckless abandon. The Justaerin and the Iron Warriors tore chunks out of each other until only a single Tyrant Terminator emerged.

 Horus and Perturabo fight on bitterly while the Contemptor tries to stop the Justaerin from assisting the Warmaster

The fight between Primarchs continued, Perturabo swinging Forgebreaker again and again at his brother, injuring the Warmaster further. Horus was not idle however, and was using both his claw and his mace to deflect blows and counter attack wherever possible; both Primarchs were taking hits, but Perturabo dared to hope that he could kill his brother and stop this terrible situation from developing any further. He heard the roar of Assault Cannon fire from behind him and spared a glance at the Iron Warriors Contemptor; the Dreadnought was attempting to hold back yet another squad of Justaerin who had appeared. In no more than a glance, Perturabo had assessed the threat and noted the squad markings of the Justaerin; these were the warriors that had engaged Pertinax, clearly the Sergeant had either died or fled. He turned back to Horus in time to see the Warmaster crush the chest plate of the final Tyrant Terminator, leaving just the two Primarchs fighting alone. As Perturabo went to swing Forgebreaker in an overhead arc, Horus punched his talon through Perturabo’s chest. Perturabo’s world exploded into pain, and he dropped his war hammer; Horus dragged him close and whispered “Do you think this changes anything? I will still sit on the Throne of Terra, and you could have been at my right hand. All you have done is killed yourself by defying me”. With that, the Warmaster withdrew his talon and let Perturabo slide down to the ground. His last sight before everything faded to black was of Horus stepping over him towards the Contemptor which was still trying to hold back the Justaerin.



 Horus ends the boarding action by caving in the Contemptor's torso with Worldbreaker

*****

Perturabo sat back in his seat in his workshop, staring at the data pad in front of him for a long time.

Yet another failed simulation; yet another defeat.

In a fit of sudden rage, he grabbed pad and launched it across his workshop, causing it to shatter against one of the bulkheads. He seethed, balling his fists and slamming them on the table. Every time he ran a simulation of attacking Horus’ flagship the same thing would happen; his brother would employ his famed Spear Tip tactic, teleporting directly into the fray to challenge him personally. Perturabo knew the odds of him winning a duel with his brother were slim, but surely he would be able to out-think him. Warfare was nothing more than a mathematical calculation, but Horus was an anomalous variable which always proved disastrous to Perturabo’s finely balanced equations.

Every time, he teleported in to deal with Perturabo’s assault himself. Every time.

Perturabo paused, a slight smile creeping across his face as yet another scenario formed in his mind; he reached for the stack of empty data slates, ready to begin another calculation…

*****


Well I hope you enjoyed reading that battle report as much as Darien Vasco and I enjoyed creating it! We both had a day off so decided to make the most of it by heading to Warhammer World and using their fantastic Zone Mortalis table. We wanted a fairly sizable game, so agreed to take lists around 2600 points each, which worked out to be a great army size for a 6' x 4' Zone Mortalis table. 

Our lists were roughly as follows:


Perturabo
Warsmith with Terminator Armour
10 Tactical Marines
10 Tactical Matines
5 Terminators
5 Terminators
5 Tyrant Siege Terminators
5 Tyrant Siege Terminators
Leviathan Dreadnought
Contemptor Mortis Dreadnought



Horus
6 Justaerin
6 Justaerin
6 Justaerin
5 Justaerin
5 Justaerin
Contemptor Mortis Dreadnought
Contemptor Dreadnought


We used a custom mission where the attacker (Iron Warriors) had to destroy d3+2 objectives (We rolled 4 total), and the defender had to protect them. Darien was pretty sneaky with his deployment of the objectives, meaning that I had to split my army into distinct groups to try and cover them all; this was compounded by the fact that we both could only deploy half our army and the rest had to go in reserves. Perturabo mitigated this for my by allowing me to roll for reserves on Turn 1, whilst Horus allowed Darien to Outflank his Justaerin!

The battle was hard fought, made all the more difficult for me by Darien's apparent inability to roll 1s for armour saves when I really needed him to. Horus is a beast in combat, and though Perturabo gave it his best shot, he couldn't compete with the Warmaster when it mattered.

The final result came down to objectives; I destroyed one and Darien preserved the other three. A sound victory for the Sons of Horus, and back to the drawing board for Perturabo!

Cheers!

Ikthelion & Darien