Showing posts with label Horus Heresy Word Bearers. Show all posts
Showing posts with label Horus Heresy Word Bearers. Show all posts

Friday, 1 July 2022

Horus Heresy: Word Bearers Preview

 Hello Bunnies! 

We come to the last legion for our previews and slightly out of order in the end! The Word Bearers were the first heretics and most of the Heresy fans I know either love them or hate them! For me I fall short of hate but they aren’t a legion that has ever appealed to me. They are very lucky in the model range that they have and have come away with a lot more options and rules than some of the other legions. Totalling 8 unique units, much higher than the 3 that the Salamanders and Raven Guard have to get on the table. It would be great to see all legions get the same kind of love that the Bearers of the Word have gotten. They also have the greatest rock band of the Heresy; Zardu Layak and the Blade Slaves! Lets jump in and take a look what they will bring to the tabletop. 

Legion Trait - True Believers:

This is an interesting trait and on the face of it seems a little lacking in something, but having played a good number of games now I could see how this would be useful. This trait means that you can’t have your Leadership reduced below 6 and if you draw a combat you actually win by 1. Firstly I have played some games were I have dropped the Leadership to 4 of a marine, which makes not going below 6 sound a lot better. Winning combat from a draw is good but perhaps a tad situational. In fact both feel situational and perhaps not on par with other legions traits. 

Advanced Reaction - Glorious Martyrdom:

I really like this reaction! It is both fluffy and powerful. When you’re targeted by a shooting attack you can activate this reaction and you chose a model from the unit that was targeted and remove this model from play with no rolls. Once removed this ends the attackers shooting attack completely. Sacrifice one for the many! This could be really well timed to avoid those nasty guns that were about to completely cut down your unit. 

Warlord Traits:

Enslaved by Darkness - This is for traitor and those that are using the corrupted sub type below. It functions like the Daemon rule, you start the game off more powerful. You can +1 strength and toughness for the first 3 turns of the game. Drop to no benefit for turns 4 and 5. Finally -1 on turn 6. I am liking this! You will want to get stuck in early game with this trait and be aggressive to make the most use of it. 

Unswerving Devotion - Another nice warlord trait, this one is for the warlord and units within 6 inches of them. You automatically pass the first failed morale check or pinning check you are required to make each turn. It’s nice that its first failed test, meaning that if you keep passing you won’t need to make use of this, leadership plays a much bigger role in 2.0, this will be useful I think. 

Iconoclast - The third trait is also good. This one gives the warlord and the unit he has joined +1 attack when in combat with an Independent Character, a legion vexilla or a Legion standard. You also gain a bonus to shooting and melee on buildings or fortifications. The second part seems a bit useless, unless you play a lot with such things. The first part is nice though and certain to come up quite often. I feel the other 2 options are better though. 

Rites of War:

The Dark Brethren - At the start of the battle you need to select an enemy unit to be your sacrifice, when you destroy the unit you gain a favour of the dark gods. You can assign this to any of your units and for each favour a unit has they gain +1 strength, movement, and weapon skill. Once you kill the sacrifice, then you get to choose another. The downside to this is you must always inflict at least 1 wound on the sacrifice unit each turn or suffer a perils of the warp. Another aggressive aspect to the Word Bearers. I think this sounds like fun, though it may prove to be a difficult thing to pull off. 

Last of the Serrated Sun - A popular rite of ware from 1.0, however it has taken a bit of a hit this time around. It makes Gal Vorbak troops and they can take Dreadclaws as dedicated transports. It also gives infantry units that can take rhinos the option to take drop pods instead. The problems are that the Gal Vorbak don’t gain the Line sub-type and dreadclaws aren’t what they were in 1.0. It also doesn’t seem to allow you to drop these units on turn 1, meaning you will be waiting for turn 2 to get them in. Looking at it I don’t really see point in taking this rite over taking the standard drop assault. 

Armoury:

Burning Lore - This upgrade gives your Praetor the corrupted and psyker unit types and access to the Diabolism powers. Like this, seems like a pretty natural upgrade unless you’re wanting to stay away from the corrupted unit type. 

Dark Channelling - Another upgrade to gain the corrupted type, this time for units rather than characters. I feel this upgrade will depend on your feelings on the corrupted and if it fits your theme. 

Tainted Weapons - These are essentially the standard power weapons but they gain Murderous Strike (6+). I think you would naturally upgrade to these over the equivalent weapons. 

Warpfire Weapons - Upgrade your plasma to a slightly better plasma! Again basically the same as the equivalent plasma weapon, however they are only strength 6 rather than 7 but they do gain Pinning. Pinning is strong this edition, making it seem like a solid upgrade. Though the warpfire loses a bit of the anti tank that standard plasma has but will help you kill infantry. 

Boltspliters - Bolters but an organic version for your Daemon side. 

Corrupted Units - You gain Fear (1), great as Fear is great. Getting hit by force or psychic force gain instant death against the model/unit. You can also ignore the effects of Fear, automatically pass regroup tests and cannot use the Out Weapons are useless rule. If you fail morale tests instead of falling back normally the unit suffers D3 auto wounds with no saves, it hurts but will keep you in the fight longer. You have to have the corrupted or daemon sub-type to be able to join a corrupted unit. I’m a little undecided on whether this is a good upgrade or not, I suspect a mix of corrupted and uncorrupted units would be the most likely when building your armies.  

Diabolist - This gives you the pysker and corrupted and access to the Diabolism powers. These powers seem reasonably good. You get a solid template shooting attack, with Rending and Deflagrate. You also gain a buffing power when you charge, giving you Hammer of Wrath (3) and +1 toughness and strength. This will stack up nicely with the Enslaved by Darkness warlord trait! Again it seems to push towards the aggressive play style. 



Lorgar:

Lorgar has a standard Primarch stat line, 6’s all around with the exception of attacks, which sit at 5. He has a 4+ It Will Not die, which is nice. He has access to 2 psychic disciplines which change depending on whether you take the standard Lorgar or the Transfigured version. The transfigured version is a lot more daemonic and more fitting for his later heresy self. The standard Lorgar is much more inline with great crusade version. He is a good buff for the army as well, all Word Bearers that can draw line of sight to Lorgar gain +1 to charge distance, as well as using his leadership for pinning an morale. If you select a command squad to go with him they gain the Fearless and Feel no Pain (4+) special rules. That is a great upgrade! Once per game he can also choose a unit to gain Fearless and Feel no Pain (4+) for a game turn. His weapons are solid but standout among his peers. His true potential lies with the psychic powers and his army buffing. 

Gal Vorbak:

Gal Vorbak have always felt really good. The extra strength and toughness they get is a huge boon to them. They still seem like an absolute steal for the points. 3 wounds at toughness 5 will take a lot of hard work to kill off for marine armies as getting instant death can be difficult as a lot maxes out at strength 8 or 9. On top of that they also get Feel No Pain (5+) to make shifting them even more difficult. Unless you’re not keen on the corrupted aspect of the legion, then these should be an auto include. 

Ashen Circle:

Do it all jump marines, which are solid at a lot of stuff but perhaps not excelling at any one job. There gun can be a melta pistol or a 6” torrent flamer. Short range but definitely lethal. They have melta bombs which is nice as they aren’t as wide spread as they were in 1.0. Each of them has an axe rake which is an AP3 axe, making them no slouch in combat. The Ashen Circle have been by passed up on the extra wound and remain at 1 wound. They are an interesting unit that wants to get up close and in combat but perhaps don’t have the survivability to do so, as they would have a  big target on their head due to how deadly they could be.  

Mara Gal Dread:

A corrupted dreadnought! Who wouldn’t want one in their Word Bearers! A great model and the at it’s core is a tougher contemptor dread. It has a toughness of 7 and 8 wounds. It has a 5+ invun and reduces the strength plasma, flamer, melta or volkite by 1, giving it even more resilience. The only problem with the Mara Gal is that any Daemon, psyker or corrupted within 6 inches has to reduce their toughness and strength by 1. This could make you make some important decisions with placement and movement and perhaps not always to your advantage. I would include one in my army mostly because it looks cool! 

Zardu Layak:

Again another awesome model set! Zardu is a solid looking character, and the blade slaves are basically Gal Vorbak but with an extra strength. Looking at the rules it appears that Zardu can only be taken with the Blade Slaves and as such can’t join with other units. This feels a little limiting for me and while he and the slaves are both tough, I don’t think it would take much to gun them down. Zardu has some nice looking psychic powers, one can cancel reactions at the cost of a Perils of the warp. The other is an ok shooting attack, low strength but with Pinning and Shell Shock (3), failing a wound to it could lead to a difficult pinning check. His warlord trait is good, 3 corrupted units can be given +1 strength and movement but they have to take a leadership check at the end of each turn, taking a Perils of the Warp if you fail and losing the benefit. 

Angel Tal:

In my opinion one of the most disappointing model releases of the heresy, where are the broken Guardian spear and sword that he is famed for carrying around? Well they have been replaced with Daemonic talons. I just find it really disappointing. Otherwise he is a slightly better Gal Vorbak, gaining 5 wounds and a set of wings that let him move 14 inches. Not sure who in the Word Bearers you would add him to, a unit Gal Vorbak makes most sense but they can’t move that quickly. His warlord trait gives any Gal Vorbak unit that he joins a 5+ invun save and he also gives them the Line Sub-type, both of which are awesome. He would be a good edition to an army, especially if you’re running Gal Vorbak. I’m not sure I would put he in though out of protest to the decision to not give him the weapons from the fluff. 

Erebus:

I think he is universally disliked as a character in the fluff! For his point costs though he looks like an absolute steel and a really solid choice to add to your army. He is essentially a praetor and a psyker. His warlord trait means that you can’t allocate wounds to him, regardless of rules, if another model is available to allocate the wounds to. You also gain access to be able to take Daemons in his army. He is looking like a solid choice for your army.  

Kor Phaeron:

As a warlord he may not be tough enough to hold his own, due to his more human stat line. He does have Feel No Pain and It Will Not Die to help keep him going though. He has the jealous command rule, which means that if he isn’t the warlord you reduce his leadership by 1 but he gains the Hatred (everything). If I was including him, then this seems the best way to field him, unless you include Lorgar. If you put them in together in the same unit, then they both gain +1 weapon skill and Hatred (everything). A great fluffy rule. His warlord trait is nice as well, he gets 2 options, 1 makes units within 12 inches take immediate Pinning checks. The other option give his unit fearless but the reduce Weapon skill and ballistic skill. 


Some really good options and several nice fluffy ways to build the Word Bearers up into a nice army. They do lean heavily into the corrupted and daemonic which is in keeping with the fluffy. If you love the daemonic and leaning into the full traitor look then you will find plenty to like from this rule set! 

Happy gaming!

Andy

Saturday, 1 April 2017

Lady Atia: Ashen Circle

Howdy Guys and Girls :)

Today I want to share my finished Ashen Circle. I worked the last days on them and I'm quite happy how they turned out!

Ashen Circle


Serving alongside the Destroyers of the Word Bearers Legion, the Ashen Circle was a unique formation created for a unique purpose; the destruction of culture; learning and faith. These Space Marines were member's of the Legion's original Iconoclast faction, charged beyond the battlefield with hunting down works of false doctrine and those who purveyed it, consigning both to destruction and eradicating flame. 



On the battlefield, their task was deemed no less important by their Legion; seeking out those things which gave the foe the heart and courage to fight: charismatic leaders, priests, battle flags and champions. These they singled out, dragged down with the hook-blades of their axe-rakes and destroyed with brutal fervour, often making plunging attacks far in advance of their own lines in order to do so, with no thought as to their own survival. 

On world after world the Ashen Circle tore down libraries and churches, parliaments and sepulchres, first so that the Imperial Truth might be set up in their place, but later so that far darker creeds could take root and fester. 


Note: Unlike most other Destroyers and Ashen Circle units, this particular unit changed their heraldry to the red of treachery at the time of the Betrayal at Calth. 

These guys are the last Word Bearers for a while. I want to paint some different small armies in the next months - the first thousand points XVth Legion aswell as some surprises.

Here's a little teaser on what exactly I'm working next:




Regards,
Lady Atia






Monday, 13 March 2017

Atia's Thousand Sons - Ahriman and some WIP stuff

Howdy Guys and Girls :)

Just a quick post about Ahriman and a look at some WIP stuff for today - enjoy!


Ahzek Ahriman

First Captain, Magister Templi of the Corvidae, Leader of the Scarab Occult, Chief Librarian of the Thousand Sons




"All is dust"



A Terran Marine, Ahriman rose through the ranks of his Legion to become their First Captain, Chief Librarian, and preeminent master of one of their psychic disciplines: precognition. Surviving the various battles of the Great Crusade, Ahriman found himself at the centre of the events that would lead to the fall of the Thousand Sons and their collective descent into the clutches of Tzeentch, Chaos God of sorcery and change, during the Horus Heresy. His actions after the Heresy - particularly creating and enacting the great spell that bears his name - would result in his eventual banishment from the Legion he had spent most of his existence trying to safeguard ...





WIP stuff - Guilliman, Ashen Circle and Banner Bearer


I also used last week to build the 40k Guilliman - here are some size comparisons with FW stuff :)






















That said, I won't be painting him for a while - my next projects are five Ashen Circle aswell as my Thousand Sons Terminator Command Squad!


Quick look at my Legion Banner Bearer:





An internet-cookie if you can either name his weapons or find the inspiration for it ;)

Regards,
Lady Atia

Saturday, 17 December 2016

17th Legion - Word Bearers

Howdy Guys and Girls :)


Today we have the 17th - perfect date to talk about the XVIIth Legion!


I started them this January and managed to complete ~2900 points!

HQ:
- High Chaplain Erebus
195 points
- Kor Phaeron
155 points
- Zardu Layak and 2 Bladeslaves
275 points

- Chaplain
145 points
- Terminator Librarian
275 points

Troops:
- 10 Breachers
335 points
- 15 Tactical Marines
260 points
- 5 Tactical Marines with plasma guns
220 points

Elites:
- Contemptor Dreadnought
220 points
- 5 Gal Vorbak Dark Brethren
235 points
- Mhara Ghal Tainted Dreadnought
305 points

Lord of War:
- Lorgar
375 points



I'm actually quite happy with the force for now, which means I can put them on my shelf and start to focuse on my Thousand Sons once I get my hands on Inferno. That said, I still have a few small units to complete:

- 5 Cataphractii Terminators, Kor Phaerons Command Squad
- 5 more Gal Vorbak
- 5 Ashen Circle
- 5 Heavy Support Marines with Missile Launchers

After that, I also have to finish a few more cultists to use as an allied detachment or as Army of the Dark Compliance! And maybe some tanks or fliers in the far future - not sure yet.

You can see single posts and pictures for my finished Word Bearers here:
http://battlebunnies.blogspot.co.at/search/label/Horus%20Heresy%20Word%20Bearers

Hope you enjoyed my little progress report - for the Primordial Truth!

Regards,
Lady Atia

Edit:

For Maeglin:

Saturday, 26 November 2016

Horus Heresy Word Bearers: The Architect and the Beast

Howdy Guys and Girls :)

Today I want to share two of my recently finished models for my Word Bearers - Erebus and the Mhara Gal Dreadnought, in case you haven't seen them yet, aswell as my almost finished changeling!

First Chaplain Erebus

Architect of the Heresy



It is unknown when exactly Erebus turned to the worship of the Dark Gods, though it may have happened when the Word Bearers joined with the Luna Wolves to pacify the world of Davin mid-way through the Great Crusade. In any event, when his Primarch Lorgar grew angry with his father the Emperor after he was chastised on the world of Khur for trying to spread worship of the Emperor of Mankind as a divinity across the galaxy, Erebus explained to his master that there were other entities in the universe that were more than willing to accept his worship and the worship of other humans. Several years before the outbreak of the Horus Heresy, Lorgar and Erebus had fully corrupted the Word Bearers to the service of Chaos, even going so far as to erect temples to the Dark Gods on every world they brought into Imperial Compliance. Before long, the Ruinous Powers sought to act through Erebus to set their plan in motion to destroy the Imperium of Man and the greatest champion of Order in the galaxy--the Emperor of Mankind.


Note: Mastercrafted artificer armour, based upon Maximus pattern, freshly repainted with the red of betrayal.



Garavax, the Beast

Mhara Gal Tainted Dreadnought





First encountered during the Battle of Ithraca amidst the catastrophe on Calth, the twisted form of the Mhara Gal Tainted Dreadnought is terrifying in both its aspect and its unearthly power. The first Mhara Gal is believed to have been created from the barely living remains of a Gal Vorbak Dark Brethren and a battle-shattered Contemptor Dreadnought chassis, both recovered from the blood-soaked ground of Isstvan V. Fused together by unholy practices, they were then corrupted by a warp-borne power, giving birth to a new monstrosity – a living engine of war and hatred.

The Word Bearers Mhara Gal Tainted Dreadnought is a fearsome opponent in battle. Wielding a warpfire plasma cannon and tainted power claw, it is formidable both at range and in close combat, its blows slicing through armour and energy fields alike. Its warp-twisted reactor and the daemonic powers gifted to it by dark forces make it all the more deadly, even breaking the bonds of reality around the Mhara Gal to allow it to walk through obstacles as if they were not there at all.






Last but not least, The Changeling - he should be finished tomorrow (only the base to do) - hope you like him so far:



That's enough from me for now - thanks for reading, and stay fluffy :)

Regards,
Lady Atia

Thursday, 27 October 2016

Gal Vorbak, Zone Mortalis and FW weapon upgrades

Howdy Guys and Girls :)

Today I have a mixed post for you - showing off my Gal Vorbak (well, the first five I've finished now), sharing a project from a friend and taking a look at some of the upcoming Forgeworld Weapon Upgrades.

Gal Vorbak

The Blessed Sons, Dark Brethren, Possessed of the Word Bearers Legion




The Gal Vorbak is a title that, over time, came to refer to any of the Word Bearers who were possessed by the powers of the Warp, but those who later bore the title were a lesser breed of abomination compared to the first of the Legion's brethren who sealed their pact with darkness. The Gal Vorbak were the first of their kind; Space Marines and Daemons fused into a single being.








Converting and painting these guys was really fun as I could add some homage elements from the first chaos books to the models - thanks to some AoS parts. I even could sneak a Marine possessed by a Verminlord into the unit. Next to do is a Mhara Gal Dreadnought aswell as a few characters.

Oh, and some Sisters of Silence arrived recently (the sprues are now guarded by a Silentium Pantherinae ...) - looking forward to work on them.




Zone Mortalis Custom Tile and Forgeworld Weapon Upgrades


Now I would like to share a project by our buddy Col. Hertford. He recently bought a 3D printer and is now experimenting with custom tiles for Zone Mortalis. We chatted a bit and now he's working on a special one for me (an internet cookie for anyone who finds out what it is about). He is still trying things out so it's pretty much just a concept, but it's already looking great:


You can follow his project here or on his blog (http://colhertford.blogspot.co.at/) - I'm looking forward how it turns out and can't wait to paint the tile.

Last but not least - Forgeworld announced today that you can buy some of the weapon upgrades at the next 40k Open Days - awesome!



I also heard that the Terminator upgrade for Assault Cannons and the Ultramarines Breacher Shields should be available soonish. What Legion specific upgrades would you like to see in the future?




Hope you enjoyed my post today :)

Regards,
Lady Atia

Tuesday, 11 October 2016

Horus Heresy Word Bearers: The Blessed Sons

Howdy Guys and Girls :)

Today I want to share some progress on my Word Bearers - Zardu Layak and his possessed friends. 2 of my 10 Gal Vorbak are already finished *yay*

The Blessed Sons




The Gal Vorbak were said to be possessed of strengths and abilities far above those of other Astartes. It was said that each of the Gal Vorbak was host to some form of Warp entity, itself subservient to the greatest scheme plotted between Warmaster Horus and the nightmare powers beyond. In battle, this being came to dominate the mind and body of the warrior. His already mighty form would swell as hands turned into rending talons and jaws into slavering, fang-filled maws twisted beyond reason and reality. At Istvaan V, the Word Bearers' pact with the horrors beyond was sealed in a great ritual of carnage and betrayal.





Note: Dark Martyr. It is believed this warrior is possessed by a mighty servant of Khorne, as indicated by his face-mutation and scorpion tail.







Zardu Layak, the Crimson Apostle

Thrice-Born, The Binder of Souls, The Voice of the Unspeaking




Zardu Layak's true name is now lost, but it is recorded in his Legion's lore that he was once an officer of the Ashen Circle, a Terran by birth, and a devout destroyer of all that pertained to false superstition and errant creed. He oversaw the burning of a hundred temples and countless tomes of lies in the Emperor's service. That was until the Word Bearer's brutal censure by their ultimate master.

As Primarch Lorgar led his Legion into the wilderness after their punishment on Monarchia, Layak was contrite and ashamed, soul-sick and lost, and quickly a fervent convert to Erebus' and Lorgar's new teachings in which he sought solace, but even this did not fill the terrible void within him. So it was that when he began to receive visions in which he believed his Primarch spoke to him directly, he concealed them from others for fear his shame had driven him mad. In those visions the golden-skinned apparition ofLorgar bade him to reconsider his work, not to burn the books and lore he encountered, but to read them, covet them, to search in them for the hidden truths that the Emperor had not wished his sons to know. Word upon word, rune upon rune, glyph upon glyph was a new creature born, a creature who named himself from the Book of Lorgar, using the ancient practice of Sortilege, as Zardu Layak, "Eater of Wisdom", but who came to be known more swiftly by his Legion as the "Crimson Apostle" for his fiery raiment and the scalding blood in which he daily daubed his armour.

Assigned to the Chapter of the Ochre Gate as its apostle by Erebus, Zardu Layak quickly proved more than a mere voice of the First Chaplain. Soon the chapter began to seek missions of its own, away from its Legion for long stretches, and each time it returned it was further changed. Like a cancer, Zardu Layak had embedded himself deeper into its carcass, so that after a time, the Ochre Gate was no more and now the Chapter of the Unspeaking stood in its place, with Zardu Layak its de facto master. Though First Captain Kor Phaeron was disquieted by the Crimson Apostle's growing power, much of which he would keep hidden until the atrocity on Calth, Lorgar pronounced himself pleased by Zardu Layak and his devotion to the word of the Primordial Truth, assigning the Unspeaking and their master to command a key assault at Calth, though so changed had they become that complete concealment was needed for them until the hour came to strike ...







Hope you like them so far - more Gal Vorbak soon!



regards,
Lady Atia