Tuesday, 16 August 2022

Terror Tuesday! Horus Heresy Night Lords - 3k list building

Hello Bunnies! 

I have now had a several games with my Night Lords and have been playing around with various list ideas. I have an idea of what I’m trying to achieve but it hasn’t quite worked. This is due in part to some of the new rules but also me trying to avoid certain things. Version 1 of the list is below, it is 3k roughly, but some Prey Sight needs to be added to a few units and load outs aren’t quite right, due to early days on Quartermaster. It is very much based around Sev’s warlord trait, allowing Terminators to deep strike and Terror Assualt. 

Sevatar 

10 Contekar Terminators: Dissident; 9 Contekar Terminators

Terror Squad: Headsman (chainglaive; volkite charger); 9 Executioners; 8 × volkite charger; flamer; prey sight

Terror Squad: Headsman (chainglaive; volkite charger); 9 Executioners; 8 × volkite charger; flamer; prey sight 

Terror Squad: Headsman (lightning claw; volkite charger); 9 Executioners; 9 × volkite charger; prey sight 

14 Assault Space Marines: Assault Sergeant (artificer armour; pair of lightning claws); 13 Assault Space Marines 

5 Tartaros Terminators: Sergeant (pair of lightning claws; grenade harness); 4 Terminators; 4 × magna combi-weapon; 2 × power fist; 2 × thunder hammer 

5 Tartaros Terminators: Sergeant (pair of lightning claws; grenade harness); 4 Terminators; 4 × magna combi-weapon; power fist; chainfist; 2 × thunder hammer 

5 Tartaros Terminators: Sergeant (combi-melta; lightning claw; pair of lightning claws; grenade harness); 4 Tartaros Terminators; 4 × magna combi-weapon; power fist; chainfist; 2 × thunder hammer 

5 Tartaros Terminators: Tartaros Sergeant (combi-melta; lightning claw; grenade harness); 4 Terminators; 4 × magna combi-weapon; power fist; chainfist; 2 × thunder hammer 

Storm Eagle Assault Gunship: twin-linked lascannon 

Night Fighting in affect for the first 2 turns guaranteed and 50/50 chance for turn 3. All characters gain Fear (1) for free. The termies deep strike and cause pinning checks for everyone in 6 inches of them, hopefully covering a large amount of your opponents army. This pinning check is then, fingers crossed, taken at -2 leadership (-1 for fear, -1 for night time). The termies can then charge and destroy stuff. The Terror marines infiltrate and try to kill off some stuff. Assault marines hide outside of 24” night time restriction to stay alive and then jump and grab an objective. Contekar and Sev go in the Storm Eagle and then kill stuff….hopefully. 

Problem 1, scoring! Only one scoring unit in the list, it hasn’t been a big problem in the games I’ve played so far, as I’ve tried to kill off the opponents. In some games it hasn’t mattered as denial units have been able to claim some points. My thinking is perhaps to change the Assault squad to 2 tactical squads in rhinos. Doubles the scoring and won’t add many more points. My other thoughts are around heralds and legion standards to add 2 scoring units in. 

Problem 2, Where does Sev go? Currently he is in the Storm Eagle but this hasn’t been great. He can’t be part of the deep strike, ruling that option out. I really just want to walk him across the table with a big squad of Contekar, but unfortunately Precision shot is easily accessed and warlords have no way of being able to avoid this. Which could lead to him being shot off the board before he gets anywhere. He needs to be kept safe, and that means being inside armour of some kind. The Storm Eagle is susceptible to intercepter fire and reserve roles. It also means Sev and unit aren’t doing anything until turn 3 at the earliest and it’s nearly a third of the armies points. It has worked out ok in a couple games but in others he has been too late to change the outcome. I’m trying to avoid the obvious Spartan for him and the solution might come in with the above plan of using legion standards to add scoring. Changing one of the terminator squads to a command squad instead of the Contekar, and giving them a dedicated Land Raider carrier, I know much much different to a Spartan! I would then possibly look to add in the Explorator Land Raider to help with the needing to rely heavily on a reserve role for the termies, which would also double as a transport for another herald and something else. 

Problem 3, I really want the general idea to work and I’m trying to fit a lot of stuff in! I guess a lot of the list planning is working out how much scoring is needed or whether my plan of just killing everything will work!! 

Version 2 of the list in now in the works and I have some games coming up in the next week to see how it plays out. I will share an update once I’ve tried out some of the other ideas. If you have any thoughts I would love to hear them! Lastly here is a sneak peak of next weeks Terror Tuesday; 


Happy gaming! 

Andy

1 comment:

  1. Couple thoughts on your Problems:
    Sev can't be in Deepstrike if you want to use his WLT, or at least that's how I'm reading his trait. So I'm not sure if parking him in the Storm Eagle is even legal.
    As to the scoring issue - You could change nothing and just run Pride instead of Terror Assault, but that looses a lot of the cool shenanigans. On the other hand, trying to essentially combine two lists, TA and Pride is always a bit finnicky. :)
    The weapons on the Termis also look odd to me. The Power Fist IMO is traight up bad this edition and you'Re spending a lot of points on combis. What kind are you planning on using?
    Lastly, I've seen people use Terrors with half volkites and half rotor cannons to good success.

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