Showing posts with label Fulgrim. Show all posts
Showing posts with label Fulgrim. Show all posts

Saturday, 19 October 2013

Angron vs. Fulgrim

Hi there guys,

As I have now completed Angron I have had a couple of mock battles to see how he fares against a wide range of opponents. He went through a 20 man tactical squad with ease, killed an Eldar Avatar in one turn and to be honest is a true badass. What the interesting experiment is how he fares against a fellow primarch.

We at Battle Bunnies vow that we bever proxy battle unless we have the primarchs fully completed, and even then as an incentive we don't make them up until we have the points made up to use them anyways. Khall and I had a battle on the Castellum fortification with Angron against Fulgrim. Oh and some of our marines wanted to have a watch as well!!!

In the battles we had it was great to see the abilities against one primarch and another. Overall each had their own advantages, such as Angron with his +1S and his 6+ Feel No Pain, and Fulgrim with his initiative bonus attacks and Blind rule when rolling a 6 on a save. 

After 7 battles Angron was the victor winning 5-2 (which made me very happy!!). Each of us had good and bad rolls but overall Angron was the superior primarch in this case. 

Using 'Mathammer' we deduced that, through average rolls, and with just straight up attacking without fighting back that Angron would win as well. With Fulgrim he would kill Angron on an average of 10 or 11 turns. Whereas Angron kills Fulgrim if unopposed on 6 or 7 turns. This does take into consideration the It Will Not Die rule for rolling for regenerating wounds.

When more of our primarchs become ready we will show more battles and report on all of these. Currently Mega Nob has possession of Ferrus Manus so when he becomes abailable we shall see how he fares against his fellow brothers. 








Darko Thane



Thursday, 5 September 2013

The Great Crusade project and how it affects Fulgrim




Hi all

Just thought I would give you a quick update on the direction we see battle bunnies gaming group heading. I am sure regular readers are aware that the blog is very Horus Heresy centric, following and reporting on Forge Worlds beautiful realisation of the topic. Although we intend to do reports on all the battles, we are not going to be focusing on HH as a priority. Instead the glory years of the Great Crusade will be our era of choice. 

Over the coming months we will be working closely with each other to make the most fair, balanced and fluffy xenos 30k army lists we can. Armies like:
Megarachnids
Interex
Nephilim
Hrud
Laer
Generic giant insects - these sorts were encountered alot in the crusade
Will get army lists and we will re-enact or create awesome campaigns and conversions! What armies would you like to see? Have you got any conversion or unit ideas for the above? let us know below!

I have already started work on an Eldar Exodite army list based on information found in Promethean Son and Feat of Iron. Dragons, dinosaurs, lizards, acid spitting nomads - the list will have it all!! Please comment below any units you would like to see!! 

I will make the list available to anyone who wants a copy and will also send quartermaster templates if requested too. I will let you know when these are ready.

Gaming in the Great Crusade period will mean certain 'bending' or changing of the rules in the FW legion list. Here is an example:

If, like us, you are a real stickler for the fluff, you may have wished for a Fire Blade option for Fulgrim. This was a far superior weapon to the Blade of Laer (as discussed in the Horus Heresy Novel: Fulgrim – if you would like references please comment below) and as such we have agreed to a local rule change. For any campaigns set before the Heresy Fulgrim will use Fireblade, The rules will be exactly the same except it will have one of the following rules:
  1. +1 strength to user
  2. Fleshbane (always wound on 2+
 
Both rules have their merits and fit. Strength bonus suggests a better weapon, without Fulgrim becoming too overpowered, whereas Fleshbane, for me, suggests a better weapon but also fits with the sublime swordsman description of Fulgrim.
 
As Fulgrim is relatively overcosted compared to the other first 3 Primarches we have agreed no point increase for Fulgrim if we do the +1 strength change. If he becomes fleshbane then he will become 400pts.
 
The rules itself will not change much against weaker enemies (where he wounds on 2+ anyway) and will only really show any difference against monstrous creatures (if he fights Primarches he will automatically get the Blade of Laer).
 
Any thoughts or feelings on any of the above please let me know. I will be especially interested in the potential rule changes around Fireblade.

Until next time :)

Khall Sithis


Sunday, 14 July 2013

Stand Alone Battle Report. Legion vs Orks 14/07/2013

Welcome to our first Live Stand Alone Battle. It was going to be a Legion vs Daemons but due to a lack of Tzeentch Daemon Force we have decide to requisition Mega Nobs' Ork host. 

This is a Live game and this post will be updated as the game progresses.

Without further adieu. 2400 pt game. We have decided to eschew the Allies Chart for this Battle. 


Drake Seta:

Fa Krash'ka 225 (Ghazkull)
Big Mek: shokk attack gun. 95
Warboss: power klaw; twin-linked shoota. 90
Weirdboy: Warphead. 85

30 Ork Boyz 180
30 Ork Boyz 180
5 Big Boss's Nobz: Painboy; 5× big choppa; 5× slugga. 155
4 Big Boss's Meganobz: shoota/rokkit kombi-weapon; 3× shoota/skorcha kombi-weapon. 180
30 Ork Boyz 180

4 Deffkoptas 140
4 Deffkoptas 140
Dakkajet 110
5 Stormboyz: Nob. 70

1 Grot Bomb Launcher 35

3 Killa Kans: rokkit launcha; skorcha; grotzooka. 140
Battlewagon: zzap gun; killcannon; red paint job; reinforced ram. 175
Deff Dread: kustom mega-blasta; skorcha. 95
Looted Wagon: skorcha; rokkit launcha. 60



Khall Sithis and Carth Onasi

Legion Centurion Hektor Phaleron: bolt pistol; Charnabal sabre; Refractor field; Artificier Armour, Frag and krak grenades. 80

4 Legion Terminators: +1 Legion Terminator Sergeant (Cataphractii Terminator Armour; Combi-Plasma; Power Weapon; Grenade Harness); 4× Power Weapon; Combi-Flamer; Combi-meltagun; Combi-Plasma gun; (1:5) Plasma Blaster; Cataphractii Terminator Armour. 228

9 Assault Legionaire: +1 Legionaire Assault Sergeant (plasma pistol; Power Weapon); Plasma Pistol (1in5); Power Weapon (1in5). 300 Emperor's Children
9 Legionaire: +1 Legionaire Sergeant (Artificier armour; frag grenades; krak grenades); Nuncio-Vox; Legion Vexilla. 180 Emperor's Children
19 Legionaire: +1 Legionaire Sergeant (Heavy chainsword); Boltgun, Bolt Pistol, Chainsword, Combat Blade; Nuncio-Vox; Legion Vexilla. 315 World Eaters
9 Assault Legionaire: +1 Legionaire Assault Sergeant (2 Lightning Claws); 2× Power Weapon (1in5). 290 World Eaters
19 Legionaire: +1 Legionaire Sergeant. 250 Death Guard

3 Sky Hunter Legionaire: +1 Sky Hunter Legionaire Sergeant (Plasma pistol; Power Weapon); Jetbike Multi-melta (1in3). 185

4 Heavy Support Legionaire: +1 Space Marine Sergeant (Autocannon; Augury Scanner); 4× Autocannon. 165

Primarch Fulgrim 380



Pre Game

Game Type : Big Guns Never Tire

Objectives : 3 - we always set these up evenly. One in the centre and one in each deployment zone

Set up : Vanguard Strike

Night Fight : No

First Turn : Legion



Turn 1: Legion


End of transmission.