After a slow couple of weeks trying to work on the cloak (and eventually succeeding), I've managed to finish off the rest of Dorn and his scenic base:
Over the week leading up to our Weekly Progress Report post I managed to finish off the rest of the armour and managed to find some time to work on Rogal's head and start the work on his gaming base so that he is ready to arrive on the battle field in all of his glory. I'm really pleased with how he has turned out - it was quite intimidating and took me a while as a result but definitely worth the effort.
As mentioned before, I changed the recipe for the cloak - rather than going from a purple base I started red instead as I couldn't get the blend to work and decided to just stick with what I knew which made things a lot easier and meant I could focus on improving my edge highlighting on the armour instead.
For reference, if you want to replicate what I have done and I believe this is the same way that GW recommend painting Custodians using Citadel paints, the colours are as follows:
Gold armour:
- Retributor Armour (base)
- Riekland Fleshshade (shade)
- Auric Armour Gold (layer)
- Liberator Gold (highlight)
- Stormhost Silver (ex. highlight)
Red detailing (cloak, Storms Teeth casing):
- Mephiston Red (base)
- Agrax Earthshade (shade)
- Mephiston Red (layer)
- Evil Suns Scarlet (highlight)
- Wild Rider Red (ex. highlight)
- Zandri Dust (base)
- Agrax Earthshade (shade)
- Ushabti Bone (layer/highlight)
- Abbadon Black (base)
- Eshin Grey (highlight)
- Leadbelcher (base)
- Nuln Oil (shade)
- Stormhost Silver (highlight)
- Bugmans Glow (base)
- Riekland Fleshshade (shade)
- Cadian Fleshtone (layer)
- Kislev Flesh (highlight)
Hair
- Eshin Grey (base)
- Nuln Oil (shade)
- White Scar (layer -> highlight)
Base
- Administratum Grey (dry)
- Ulthuan Grey (dry)
Until next time!
Hector Cephas















